So Who Wins - The Any Character in the World Battles

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Jack Skellington

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Jack is an ally of Sally

Powers and Skills:

Jack Skellington is a magic user and can do the following spells:
He can shoot a fireball from his hands at an opponent or he can make three fireballs circle around him to keep enemies at bay.
Jack can also shoot ice at his opponents.
Jack can cause lightening bolts to come down on top of his enemies.
Jack can also create a sphere of dark energy  that will flatten his opponents to the ground if they are caught beneath it.
Jack takes a brawling approach to hand to hand combat but his bare bone hands enable him to land a very solid punch and given his impressive stature just because Jack is close enough to land a punch against his opponent his opponent may not be close enough to do the same.

Weakness:

When Jack sets his mind on a task he will pursue it with out taking the consequences of his actions into consideration. This often leads to trouble for Jack and his friends.

While Jack is seemingly a supernatural being he is still vulnerable to any conventional attack.

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Jade

 Wins: 0
 Losses: 0
 Commentaries: 3

 

Jade is an ally of Kitana.

Powers, Skills, and Weapons:


Due to her ninja training Jade is at peak human strength, she also gained the ability to surround herself with energy and enhance the power of her kick (most likely to a near superhuman level). Also by surrounding herself with this same energy Jade can cause projectile attacks to seemingly pass through her, without Jade being harmed by them. Jade can also Teleport (Very short distances) through the use of a cloud of green smoke. Being a ninja Jade is extremely skilled at hand to hand combat. Jade is also highly skilled in the use of weapons such as, razor-rangs: These are boomerangs with a razor sharp blade surrounding the edge (Jade is so proficient with these weapons that she can catch them without injuring herself), steel fans: these bladed fans are duel wielded weapons, that can be used as melee or throwing weapons. However Jade’s weapon of choice is her iron bo-staff (a spear head can also be attached to either end of the bo-staff), The bo-staff at times glows with energy (either due to being imbued with magic when it was foraged or due to Jade focusing here own power into the staff) it is assumed that this glow enhances the bo-staffs durability and/or the force of Jade’s attacks with it (most likely to a near superhuman level). Jade is also functionally immortal and will not die of old age.

Weakness:


Despite her agelessness Jade is still vulnerable to any conventional attack.

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Jafar

 Wins: 0
 Losses: 0
 Commentaries: 3

 

Jafar is an enemy of  Aladdin.

Powers, Skills and Weapons:

Jafar in an immensely powerful sorcerer capable of casting virtually any spell as well as teleporting and being able to shape shift. Two forms that Jafar prefers to use when he shape shifts are: A giant Cobra (this form grants Jafar near limitless strength) and a genie (in his genie form Jafar has a near cosmic level of power). It is unknown how long Jafar can maintain these alternate forms, although if there is a time limit it is presumably long enough that Jafar would not have to be concerned about it in even the most drawn out battle. Jafar also has vast knowledge of arcane artifacts and is very cunning. Jafar wields a snake headed staff which serves as a conduit for his magical power.

Weakness:

In his human form Jafar must still be wary on any conventional attack, even if said attacks can only cause him pain and injury rather than death.

In his giant cobra form, despite being far more durable Jafar must still be wary of any conventional attack even if said attacks can only cause him pain and injury rather than death. It just takes far more attacks to actually cause harm to Jafar in his giant cobra form.

In his genie form Jafar is only vulnerable to magic.  

If Jafar’s staff is broken Jafar will die.

So Who Wins Events:




 

 

 

 

James Bond

 Wins: 0
 Losses: 1
 Commentaries: 0

 

James Bond is one of MI6’s 00 Agents.

Skills and Weapons:


Due to his training at MI6 (and before that in England's Royal Navy) James Bond is at peak human strength as well as being highly skilled in hand to hand combat and use of several types of weapons. As well as well as being highly skilled at covert operations, meditation techniques  and the operation of boats and planes. Two weapons that Bond always has with him are his PPK pistol and his wristwatch. The wristwatch has many other features beyond telling time, some of the watch’s extra features are: a magnet, a laser beam., and a buzz saw. Bond is also a educated at a University level, he is highly skilled at calculating mathematical probabilities in his head and is bilingual, speaking fluent: English (his native language), French, German, Russian, and Italian. Bond is also moderately skilled at writing in Greek, Spanish, Chinese, and Japanese. Bond also has a very charming personality and often uses said charm to obtain secret information from Women who work for or are in some other way affiliated with who or whatever he is spying on.

Weakness:


Despite being able to tolerate pain better than most people. James Bond is mortal and as such he is vulnerable to the same harm or sickness as any human.

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Jane Porter

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Jane Porter is an ally of Tarzan.

Skills:


Jane is very intelligent, and enjoys observing the behavior of animals, through training (From her husband Tarzan ) Jane even learned to speak the language of the animals. While Jane’s skill in hand to hand combat would not be what one would consider formidable, she is not helpless and could more than likely hold off a would be attacker until help arrived.

Weakness:


Jane is mortal and as such she is vulnerable to the same type of harm or sickness as any human.

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Jango Fett

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Jango Fett is an enemy of The Jedi.

Skills and Weapons:


Jango Fett, is at peak human strength, he is also a skilled tracker, pilot, and an expert marksman. As well as being rather skilled in hand to hand combat. Jango Fett wears battle armor that gives him limited protection from laser blasts and is equipped with a jet pack that allows for short distance flights. Jango Fett’s weapons of choice are twin laser pistols, but he also is skilled in the use of a flame thrower (that is connected to his jet pack) and dart riffle.

Weakness:

Jango Fett is mortal and as such is vulnerable to the same harm and sickness that can befall any human.

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Jean Grey

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Jean Grey is a member of The X-Men.

Powers and skills:


Jean Grey is at peak human strength and is an immensely powerful telepath. This allows her read and influence the thoughts of others, communicate with them, alter their memories, control them, or shut off their senses. Jean’s telepathy is so powerful that she can even communicate with people who are comatose, as well as communicate with animals (assuming said animals have a high enough intellect, like dolphins, dogs, and ravens). Jean can also shut off or temporarily enhance other mutant’s powers. Jean can also use her telepathy to grant others enhanced resistance to mind control. Jean can also telepathically cloak her (and others) presence and the fact that she is using her powers from other telepaths. (although a powerful enough telepath might be able to detect and therefor see through Jean's cloaking efforts). Jean can also alter the unique mutant brain patterns of herself (and other mutants) so that she can not be detected by telepaths and mutant detecting devices. Jean can also telepathically camouflage her (and others) appearance, to the point that she would be perceived as not being there (Effectively invisible) by those around her. (how many people that Jean can alter the perceptions of at one time in this manner is unknown. However it is safe to assume that said number is significant). Jean can also create telepathic illusions vivid enough to cause people to experience events that are not happening. Jean can also generate blasts of telepathic force strong enough to stun or even kill others. Jean also has the ability to project her consciousness to The Astral Plain.
Jean can also transfer her mind and powers into another body if her physical body were to be killed. (How that would effect the mind of whomever she chose to transfer her mind and powers too is unknown. However it is safe to assume that the host mind would simply be dormant while Jean's consciousness inhabited them). Jean also has a psychic connection to Cyclops and can always sense his presence wherever he is. Due to her telepathic powers Jean also has a photographic memory. Jean also has immense telekinetic powers, this allows her to mentally grasp objects in earth’s orbit and manipulate hundreds of object through the air in complex patterns at once (regardless of said objects size and weight). Jean’s telekinesis also grants her the ability to fly and levitate others. Jean can also create telekinetic force fields and telekinetic force blasts. Jean also has the power of The Phoenix Force, when using this power Jean’s other powers are augmented to a cosmic level. Jean gains the ability to manifest a psionic phoenix that is seemingly composed of flame, the phoenix’s talons can inflict  mental and physical damage. Jean also gains the manifestation of the phoenix, this allows Jean to telekinetically sense the texture of objects within her immediate vicinity, as well as their molecular patterns, and sense what other objects have come into contact with whatever objects she is sensing. This ability also allows Jean to probe said objects on a molecular level. Jean can also manipulate matter on a subatomic level, fly unaided through space, and survive in any atmosphere. Jean can also manipulate electromagnetic and comic energy for a variety of effects. (most notably projecting flame from her hands or creating atmospheric disturbances). Jean can also create stargates that will transport her (and anyone that she wishes to take with her) anywhere in the universe instantaneously. Jean is also capable of extracting the life-force from any (or several) life-form (or life-forms) and giving said life-force to another life-form or using said life-force to resurrect the dead or heal herself (However Jean’s sense of compassion and decency would most likely prevent her from using her phoenix powers in this manner). Jean can also preserve whatever life-force remains in any life-form she encounters (although it is safe to assume that she could not preserve another beings life-force indefinitely). Jean is also capable of manipulating timelines. Jean also gains limitless strength (possibly), enhanced durability, does not age and will resurrect herself if she is somehow killed. Aside from her powers Jean is well skilled in hand to hand combat. Is an accomplished pilot and also has a masters degree in psychology.

Weaknesses:

If Jean were to use her phoenix powers for too long of a time there is a chance that she could loose touch with her own humanity and become a threat to the entire universe.

Jean is vulnerable to any conventional attack (assuming said attack gets past or happens when she is not using a telekinetic force field). However due to her power of The Phoenix Force if Jean is killed she will eventually be resurrected by her phoenix power (Although if Jean is not using her phoenix power at the time of her death, it may take much longer for her to be resurrected).

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Jiraiya

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Jiraiya is a Leaf Village Ninja.

Powers, Skills, and Weapons:


Jiraiya is at peak human strength, he also excels in the summoning of toads (Or just their body parts), to fight as his allies during battle. Other Techniques of Jiraiya’s  include being able to grow his spiky hair at will ( For offensive or defensive means), being able to breath fire, and create swamps. Jiraiya also knows how to use the rasengan and can enter a state call the Sage Mode. In Sage Mode Jiraiya’s physical abilities are enhanced with toad-like abilities (most likely placing them at a near superhuman level). Jiraiya is also highly skilled in hand to hand combat and even though he dose not often use them is highly skilled in the use of ninja weapons. Jiraiya is also skilled in the use of seals.

Weaknesses:


Jiraiya is mortal and as such is vulnerable to the same types of harm or sickness as any human.

Jiraiya is (to put it politely) an admirer of women, as such he can easily be distracted by a pretty face (Even while on a mission).

 

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Johnny Ohm

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Johnny Ohm is an enemy of Spider-Man.

Powers and Skills:


Johnny Ohm can generate electricity, he can use said electricity to fire electrical bolts from his hands, as an offensive weapon or for limited levitation. Johnny Ohm also has super strength and is skilled in hand to hand combat. He is also skilled in combat strategy

Weakness:


Johnny Ohm is vulnerable to most conventional attacks.

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Joker

 Wins: 1
 Losses: 1
 Commentaries: 0

 

Joker is an enemy of Batman.

 Powers, Skills, and Weapons:

Joker is a twisted genius as well as being a psychopath, it is impossible to determine what he may do or how he may react to any given situation at anytime. Joker has a talent for escaping incarceration. Joker is highly skilled in the fields of chemistry and engineering. Joker is also skilled in handling explosives. Due to exposing himself to limited amounts of many different types of poison several times, Joker has gained an immunity to poison.  Joker has also invented a poison called Joker Venom, It can be a gas or a liquid. The Joker Venom causes it’s victims to laugh hysterically until they die, afterwords the victim’s facial muscles are contracted to the point that there is a large grin on their face, their lips are bright red, their skin is white and their hair is green. There is also a non lethal version of Joker Venom (although prolonged exposure to it will cause permanent brain damage) the non lethal version causes a non lethal episode of hysterical laughter and leaves the victim’s facial muscles contracted in the shape of a large grin. Joker uses a variety of joke themed weapons, such as a large spring loaded boxing glove gun. Other weapons that appear harmless at first glance but in reality are lethal. They are: Playing cards that are razor sharp a trick boutonniere that shoots acid or Joker Venom, exploding cigars filled with nitroglycerin, pistols that seemingly shoot a harmless flag that says bang, but then fire a lethal harpoon, cyanide pies, and a joy buzzer that delivers a lethal electrical shock. Joker also uses other weapons such as a large mallet, a knife blade hidden in his shoe. As well as conventional weapons such as knives axes, pistols, machine guns, and bombs. Joker is very agile and while his approach to hand to hand combat would best be described as bar room brawl style the fact that he may use tactics that even the most unorthodox fighter could never imagine and the fact that he will fight with the ferocity of a madman (Which may place his strength at peak human levels). Make Joker a formidable opponent.

Weakness:

Joker is vulnerable to most types of conventional attacks.

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Juggernaut

 Wins: 2
 Losses: 5
 Commentaries: 0

 

Juggernaut is a tenuous enemy of The X-men.

Powers:


Juggernaut has limitless super human strength and is unstoppable once he is in motion. Juggernaut also has limitless stamina. Juggernaut does not need to eat, drink, sleep, or breath. Juggernaut is virtually impervious to physical harm,  If he is somehow injured Juggernaut can heal in only seconds, Juggernaut’s helmet protects him from telepathic attacks, he can also generate a practically indestructible force field around himself. Juggernaut is also functionally Immortal and will not die of old age.

Weaknesses:


Juggernaut is vulnerable to magic and magically endowed weapons.

If his helmet is removed, Juggernaut is highly vulnerable to telepathic attacks.

If not using his powers for the sake of destruction Juggernaut runs the risk of his powers weakening.

So Who Wins Events: