So Who Wins - The Any Character in the World Battles

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Kairi

 Wins: 0
 Losses: 0
 Commentaries: 2

 

Kairi is a Princess of Heart.

Powers, Skills, and Weapons:


Kairi has the magical ability to restore someone who’s heart has been consumed by the Heartless and through will power. She can hold back the power of darkness from completely overrunning a world (although she would have greater success at this with the assistance of other Princesses of Heart). Also (With the assistance of the other Princesses of Heart) Kari can open the final keyhole that leads to Kingdom Hearts. In battle Kairi wields a Keyblade and although her swordsmanship is moderate at best, Kairi is still formidable in battle.

Weakness:


Kairi is mortal and as such, is vulnerable to the same harm or sickness as any human.

So Who Wins Events:





 

 

 

Kakashi Hatake

 Wins: 1
 Losses: 2
 Commentaries: 2

 

Kakashi is a Leaf Village Ninja.

Powers, Skills and Weapons:


Kakashi is at peak human strength, he also has an ability called the Sharingan in his left eye (thanks to an eye transplant from his friend Obito), the Sharingan grants Kakashi the ability to copy any jutsu or movement that he sees and even mesmerize or hypnotize people. Because of the Sharingan Kakashi has added over one thousand different attacks to his repertoire, ganging the Sharingan also allowed Kakashi to prefect a jutsu that he invented. The Lightning Blade, is a jutsu where Kakashi focuses his Chakra into his hand (Where it takes on a lightning-like appearance) Kakashi can usually kill his opponent  with one shot from the Lightning Blade, Kakashi can also create Lightning Clones of himself. Anyone who comes into contact with a Lightning Clone will be shocked into unconsciousness. Kakashi can also summon a pack of ninja
hounds to fight as his allies in battle, Kakashi uses his hounds to track and sometimes restrain his enemies. Kakashi is also skilled enough to perform a sealing jutsu, through some means of his own Kakashi strengthened his Sharingan into a Mangekyo Sharingan. With the Mangekyo Sharingan Kakashi can perform a jutsu called Kamui, this jutsu sends any targeted object into another dimension. Using this jutsu requires a great deal of bed rest for Kakashi to recover from. Kakashi is also highly skilled in the use of ninja weapons such as: kunai, shurikens, paper bombs, and wire. Kakashi is also a superb hand to hand combatant, as well as being a skilled teacher and capable leader.

Weaknesses:


Kakashi can not deactivate his Sharingan so he must keep his left eye covered with his headband when not using his Sharingan

Prolonged use of his Sharingan can quickly deplete Kakashi’s Chakra, if his Chakra levels drop to low Kakashi will die.

Kakashi is mortal and as such, he is vulnerable to the same harm or sickness as any human.

So Who Wins Events






Kakuzu

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Kakuzu in an enemy of Naruto Uzumaki.


Powers and Skills:


Kakuzu is a ninja who's body contains thick gray tendrils called Earth Grudge Fear, these tendrils are woven throughout Kakuzu's body and actually hold his body together like stitches. This enables Kakuzu to detach his limbs at will and control them independently. This increases his attack range, the tendrils also grant Kakuzu vast superhuman strength, superhuman speed, and near invulnerability. Kakuzu can also extend his tendrils outside of his body to directly attack his opponents. The tendrils can even remove the hearts of Kakuzu's enemies, by removing and keeping the hearts of his enemies (he likes to at least keep five hearts at a time) Kakuzu can extend his lifespan (Kakuzu is actually hundreds of years old) and also gain the experience and skills of the individual who's heart he has taken. Kakuzu can also use his tendrils to all but instantly repair any injury he incurs as well as being able to treat the wounds of any of teammates. If Kakuzu were somehow killed he could revive himself with one of his extra hearts, however doing this will lessen the power and effectiveness of the skills that Kakuzu gained from the heart that he used to revive himself. Through taking his enemies hearts Kakuzu has gained the following skills.


Water Wall: This allows Kakuzu to create a wall of water to defend himself. Kakuzu can also use a preexisting source of water to create the Water Wall.


Water Clones: Kakuzu can create duplicates of himself made from water.


Kakuzu also has the ability to hide in water.


Earth Spear: Kakuzu runs chakra throughout his body making his body as hard as diamond. This makes Kakuzu invulnerable to everything but lightning based techniques. If he so chooses Kakuzu can use less chakra when doing Earth Spear and only increase the durability of his arm or head. The Earth Spear technique also increases the force with which Kakuzu can attack.


Intelligent Hard Work: For this fire based attack Kakuzu tosses a small fireball, when it hits an object the fireball explodes and lines of fire travel along the ground within a given area. This makes it very hard for enemies to doge this attack.


Pressure Damage: For this wind based attack Kakuzu compresses a tornado-like mass unless it is very dense, when the wind pressure is at it highest point the attack is released. When the attack hits an object it knocks down all enemies in a given area, as well as cause structural damage to the surrounding area. The Pressure Damage technique can also be combined with the fire based Intelligent Hard Work technique. The resulting attack results in a massive fire-storm that can evaporate large amounts of water in an instant. This attack is all but impossible to avoid


False Darkness: For this Lightning based attack Kakuzu emits a lightning spear from his mouth that is powerful enough to penetrate rock. Kakuzu can also form several spears at once to attack multiple enemies or focus the lightning into a single beam like a laser. The speed of this lightning attack makes it very hard to for enemies to avoid.

Kakuzu is also highly skilled in hand to hand combat and it is safe to assume he has extensive knowledge of ninja weapons even though he does not use them.

Kakuzu is also highly intelligent and in battle he can quickly analyzes his opponents techniques and devise counters for them.


Weaknesses:


Kakuzu is very concerned with making money. This has at several times caused him to put a priority on collecting bounties rather than on completing his mission.


Kakuzu has a very short temper, this can be very detrimental in battle as it causes him to launch attacks regardless of whether the individual hit by said attack is an ally, enemy, or a bystander.


Kakuzu's short temper has caused him to kill his partners on several occasions.


Despite his near invulnerability, ability to heal, and ability resurrect himself. Kakuzu can be killed if a powerful enough force were directed against him, although said force would have to kill him five or more times before Kakuzu would actually stay dead.

 

So Who Wins Events:

 

 

 

 

 

 

 

 

Kankuro

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Kankuro is a Sand Village Ninja.

Skills, weapons, and powers:


Kankuro is at peak human strength, he is also a puppeteer ninja and relies on puppets to battle his opponents, Kankuro is often able to trick his opponents into thinking they are battling Kankuro himself when in reality they are battling one of his puppets (Thanks to the body replacement technique) . Kankuro can also disguise his puppets as humans (such as a soldiers, or any other human that is in a group of people with matching uniforms). Kankuro controls his puppets by emitting strings of his chakra from his fingertips, Kankuro stores his puppets in a special scroll (and most likely accesses them through some type of summoning jutsu). Kankuro uses four different puppets in battle, each puppet has different capabilities. Kankuro’s puppets are:

Crow: This puppets contains poisonous darts, can emit smoke screens, poisonous gas, and can also drop bombs. Crow can also detach any of it’s body parts to attack it’s opponents and it also is capable of limited flight.

Black Ant: This puppet contains many saw blades, and can also trap opponents within itself and the use it’s blades to inflict sever damage (at the very least) on it’s prisoner. Black Ant can also detach any of it’s body parts to attack it’s opponents.

Salamander: This puppet can spit fire, as well as shield Kankuro and two other people from attacks coming from any direction by extending a frill from it’s head and curling it’s tail  up to the frill. An iron cloak then covers the entire puppet as well as those seeking shelter within it. However if something should hit the side joint of the frill the iron cloak will fall off leaving Salamander and the people it is shielding defenseless.

The three above mentioned puppets are all capable of performing teamwork type maneuvers.

Kankuro’s fourth puppet is:

Sansori: This puppet has flame throwers in it’s palms as well as being able to shoot triangular bladed bombs from its neck (Via removing it’s head) and palms.

Unlike most ninja’s Kankuro’s  has limited (at least in ninja terms.) skill in hand to hand combat, due to the fact that he usually uses his puppets to battle his opponents.

Weaknesses:

Due to the fact that his puppets are designed to be long range weapons Kankuro does not do well in close range combat.

Kankuro’s puppets make very loud clicking sounds when they move, as such they are useless as stealth weapons.

Kankuro is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

Kiba Inuzuka (With Akamaru)

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Kiba is a Leaf Village Ninja.

Powers, skills and weapons

Kiba has peak human strength and a near super human sense of smell (This makes Kiba an excellent tracker and enables him to notice things that even other ninjas may overlook).. He is also capable of working perfectly with any teammate. Being a Ninja Kiba is highly skilled in hand to hand combat. Kiba is never without
his ninja hound Akamaru, the two of them always fight as a team (Kiba can somehow understand what Akamaru is saying with his barks, and in some cases Kiba’s jutsu is dependent on his being able to work with Akamaru). Akamaru also functions as an extra set of eyes and ears, as well as a nose for Kiba (In fact Akamaru uses a technique called Dynamic Marking, in which he will mark an opponent (In the same way a dog marks his territory) this enables Kiba and Akamaru to better track their opponent (It is also a very effective distraction, that can temporarily blind an opponent if it hits them in the eyes). Kiba’s preferred fighting style is the Four Legs Technique, as the name implies Kiba fights on all fours when he uses this technique. While using this technique Kiba uses his chakra to enhance his speed, reflexes, and strength to near super human levels (Kiba’s sense of smell also becomes enhanced when he uses this technique). Kiba’s fingernails also become longer and sharper (like canine claws) when he uses this technique. Kiba can also increase his sense of smell (to a level greater than that of a Ninja Hound’s) by concentrating his chakra into his nose. Other techniques Kiba likes to use are: Tunneling Fang:  Kiba rapidly spins (resembling a horizontal whirlwind), he is capable of landing many physical blows when this technique makes contact with an opponent. It is also capable of breaking large trees and chakra reinforced earth. Man-Beast Clone: With this jutsu Kiba transforms Akamaru into an exact copy of himself. Fang Over Fang:  Kiba and Akamaru (as a Kiba clone) rapidly spin (resembling a horizontal whirlwind), they are capable of landing many physical blows when this technique makes contact with an opponent. It is also capable of breaking through stone. Heaven Twin Fang: Kiba and Akamaru (as a Kiba clone) jump into the air and each  performs the Tunneling Fang Technique, they then merge into a giant Tunneling Fang (looking somewhat like a tornado), this attack can create a very large deep hole in the earth. Man Beast Transformation Combo: Two-Headed Wolf: As the name states this technique is Kiba and Akamaru transforming together into a giant two-headed wolf (which looks more like Akamaru rather than a wolf). In this form their strength is (Presumably) at vast levels. As The Two-Headed wolf Kiba and Akamaru can utilize their most powerful attack: Wolf Fang Over Fang In this attack The Two Headed Wolf rapidly spins creating a vortex of wind (that resembles a very large horizontal whirlwind) that is all but impossible to doge or even block. The attack has such force it can severely injure an opponent even it does not hit them. However the speed of this attack leaves The Two-Headed Wolf unable to see while it is in use, so Wolf Fang Over Fang can only be used effectively if Akamaru or The Two Headed Wolf first marks their target with Dynamic Marking. Wolf Fang Over Fang is also strong enough to damage a Rashomon Gate. Also Wolf Fang Over Fang is an attack that takes a lot of chakra to perform, if it does not defeat their enemy. Kiba and Akamaru may find themselves to exhausted to battle any further. Kiba is also skilled in the use of weapons, like kunai and smoke bombs. Kiba also likes to use food pills to increase his (and Akamaru’s) chakra levels. Kiba is also highly skilled at setting traps for his enemies.

Weakness:

Due to his near super human sense of smell. Kiba is more vulnerable to an attack such as a gas bomb.

Kiba is mortal and as such he is vulnerable to the same harm and sickness as any human.

 

So Who Wins Events:

 

 

 

 

 

 

 

 

Kimba

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Kimba is the King of Panja’s Forest.

Skills:


Kimba is descended from the linage of a White Lion that drank a specially made potion that enhanced his intelligence and his other Natural physical abilities. As such Kimba was able to learn how to speak and understand the human language and his speed, strength, agility, and stamina is a level above ordinary lions (Although Kimba's Strength is still at the near super human level). Kimba has fighting movies that are unique for a lion, such as doing midair flips and slapping his opponents in the eyes with his tail to disorientate them. Also despite having white fur Kimba is very skilled at staying hidden when he wants to. Kimba’s skill in battle is exceptional to the point that he can hold his own against an opponent as large as an Elephant.

Weakness:


Kimba is mortal and as such he is vulnerable to the same harm and sickness as any lion.

So Who Wins Events:

 

 

 

 

 

 

 

Kimimaro Kaguya

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Kimimaro is an enemy of Naruto Uzumaki.

Powers and Skills:


Kimimaro has an ability called Shikotsumyaku, this allows him to combined his chakra with calcium (making his bones stronger than steel) and manipulate his skeletal structure (Which is already unique from any other skeleton to begin with) in any way he wishes. Such as: Causing bone spikes to protrude forth from his body, being able to shoot pieces of his skeleton (Like his fingertips) as projectile weapons, and being able to grow extra bones
to use as melee weapons( as well as regenerate the bones that he fires almost instantaneously). Kimimaro also has the cursed seal of earth, this enhances all of his abilities to an unknown level. Kimimaro is also well versed in hand to hand and melee style martial arts. Due to his special abilities Kimimaro's strength level is most likely at a near superhuman level.

Weaknesses:


Kimimaro suffers from an unknown untreatable illness, this weakens him and in a prolonged battle it may cost him victory.

Kimimaro is vulnerable to most conventional attacks.

So Who Wins Events:

 

 

 

 

 

 

 

King Arthur

 Wins: 0
 Losses: 0
 Commentaries: 1

 

King Arthur is the leader of The Knights of the Round Table.

Skills and weapons:


King Arthur is a great warrior at peak human strength, who excels in melee style combat. King Arthur is also a brilliant strategist and tactician, as well as a superb field commander. King Arthur is well versed in the use of melee weapons such as: Spears, daggers, and  maces. However his weapon of choice is the magically endowed sword Excalibur, Excalibur is made of an unknown metal, it will never dull, can easily cut through stone, and any ordinary weapon would be damaged beyond repair after battling Excalibur. Also when drawn from it’s sheath, Excalibur shines with the intensity of thirty torches. This temporarily blinds King Arthur’s enemies, giving him an advantage in combat.

Weakness:


King Arthur is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

Kingpin

 Wins: 0
 Losses: 0
 Commentaries: 2

 

Kingpin is an enemy of Spider-Man.

Skills and Weapons:


Kingpin’s extra large body size, is actually due to massive amounts of mussel rather than fat (as someone would think at first glance.) This extra mussel places Kingpin at a near superhuman level of strength (Kingpin is strong enough to, throw a man across a room, crush a man’s skull with his bare hands, and leave imprints in a concrete wall after punching it.). Kingpin is a superb hand to hand combatant and is highly skilled in several martial arts, particularly Sumo, Jujutsu, and Hapkido. In hand to hand combat one of Kingpin’s favorite moves is the bear hug. Kingpin also possesses the same speed and agility of a very athletic man of average size, Kingpin carries  a diamond topped walking stick called the Disintegrator Cane, it shoots a laser blast capable of vaporizing a gun or a man’s head at close range. The Disintegrator Cane can also fire a blast of sleeping gas. Kingpin also wears a diamond stick pen that contains a highly compressed dose of sleeping gas that can instantly render a victim  unconscious if used at close range and sprayed directly into the victims face. Kingpin is also highly intelligent and taught himself political science, up to the university graduate level. Kingpin is also a very skilled business man (Organizing and managing both ligament and criminal operations). Kingpin is also a very skilled  tactician and  a master manipulator( He often manipulates people and the legal system).

Weakness:


Kingpin is mortal and as such, he is vulnerable to the same harm or sickness as any human.

 

So Who Wins Events:            





 

 

 

Kingsley Shacklebolt

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Kingsley is a member of The Order of the Phoenix.


Powers, skills, and weapons:


Kingsley Shacklebolt is a wizard, as such he is highly skilled in the use of magic. Kingsley is also a trained Auror, as such he is highly skilled in magical duels. In fact Kingsley is capable of battling multiple opponents, while protecting an ally and flying atop a Thestral. Kingsley is capable of casting several different charms. Two of which are:

An Unknown Charm that will send an opponent out an opening (such as a window), said opening will then reseal itself. It is unknown if this charm can be cast without a preexisting opening or not, but being that said opening reseals itself. It is safe to assume that no opening is needed to begin with.

A speaking Patronus (Kingsley's is in the form of a lynx) to communicate with his fellow wizards.

Kingsley is also highly skilled in flying with the use of a broom. Kingsley is also capable of casting spells that alter a person of persons memory. Kingsley also has impressive non magical skills, some of which are:

Excellent judgment of character. Kingsley can easily discern if someone is trustworthy, regardless of their age.

Kingsley is also quite capable of dressing and acting as a muggle, in order to hide the fact that he is a wizard. Kingsley is also skilled in political maneuvering and can keep unwanted legal attention off his allies. Kingsley is also an excellent leader. In battle Kingsley uses a magic wand.


Weakness:


Kingsley Shacklebolt is mortal, as such he is vulnerable to the same harm and sickness as any human.

 

So Who Wins Events:

 

 

 

 

 

 

 

 

Kisame Hoshigaki

 Wins: 0
 Losses: 1
 Commentaries: 1

 

Kisame is an enemy of Naruto Uzumaki.

Powers, Skills, and Weapons:

Kisame is a Ninja who excels at swordsmanship and hand to hand combat. Kisame also has vast superhuman strength and surprising speed. Kisame is also highly skilled at water jutsu, such as the water release techniques. These techniques allow Kisame to release a lake’s worth of water, this enables Kisame to alter the battlefield and give himself the advantage. Kisame can use the water he creates to cover himself in a dome of water (Thus forcing his opponent to battle him underwater). Kisame can also use the water to create a giant wave to attack his enemies, to create sharks for veracious different attacks, create water clones of himself, or imprison his opponent in a water bubble and even drown his opponents. Kisame  also has an extraordinarily high level of chakra (Equal to that of a Ninja who’s body contains a Demon) this enables him to wield his weapon of choice the enormous sword Samehada. Samehada is a sentient sword covered in shark scales and wrapped in bandages. Samehada is designed to shave flesh not cut it. Samehada also has the ability to sense chakra and it can absorb chakra with Kisame’s help. When Samehada absorbs chakra it’s scales becomes larger and it unwraps itself from it’s bandages. Kisame can also fuse with Samehada momentarily  to heal himself or to replenish his chakra and if Kisame remains fused with Samehada he gains the ability to breath underwater (from gills that appear on his body) and he can also absorb his opponent’s Chakra by touching them with any part of his body. Kisame can also completely hide himself within Samehada. Another Jutsu that Kisame makes use of is: Earth Release Underground Submarine Voyage: This jutsu allows Kisame to travel beneath the ground with the tip of Samehada jutting out above ground (like a shark’s dorsal fin above water).   

Weaknesses:

If Kisame were to encounter a ninja with chakra that Samehada liked better than his, Samehada could turn against Kisame.

Kisame is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

      

Knowitall

 Wins: 0
 Losses: 0
 Commentaries: 1

 

(Original Character)

Knowitall is The Legion of Guardians' CEO and Information Officer. As Well as being The CEO of C.H.E.T.T. Industries.

Skills:

    Born Kathrine Allwell, Knowitall earned her nick name when her father started referring to her as “Knowitall” at the age of one and a half. Knowitall graduated high school at the age of 8, and received a doctorate in law at the age of 11, from Harvard University. For the next 15 years Knowitall earned 16 more doctorates from several schools, one more will be a Guineas World Record. The record is held by her arch rival Juans tu Neaux.
    Knowitall is an expert --and has the paperwork to prove it-- in: Law, Theoretical Physics, Quantum Mechanics, Computer Science, International Linguistics (including 45 languages), Genetic Engineering, Mechanical Engineering, Astronomy, Business, Psychology, Auto-bio Chemistry, Atomic Energy, Quantum Mathematics, Anthropology, Sociology, Quantum Physics, and Rocket Science.
    Knowitall used to work at LexCorp along side her then husband Marcus Sterling. The two have sense divorced, and Knowitall left the company. Only to be picked up quickly by the C.H.E.T.T. Cooperation.
    Knowitall is the Information Officer for the Legion of Guardians. It is her job to make sure that everyone in the Legion of Guardians knows what he or she is doing. It is also her job to know everything that goes on that might effect the Legion of Guardians. Her mind is the database in which all the Legion of Guardians information is kept. She has never forgotten anything, ever.
    Knowitall also is a skilled hacker, and has yet to find a security system that she cannot get into. Knowitall is the kind voice of the Legion of Guardians, and most strategies go through her before being executed.
    Most recently, Knowitall has married the Owner of the Chetradome, and with his recent disappearance is living in Dome City and is running her husbands corporation, super teams, political dealings, and is expecting their first child. 

Weakness:

Knowitall is mortal and as such she is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

Konan

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Konan is a tenuous ally of Naruto Uzumaki.


Powers, skills, and weapons:


Konan is a ninja who is at peak human strength and is highly gifted in the art of Origami. She used this skill in conjunction with her ninjutsu to create a transformation technique called Dance of the Shikigami. This technique allows Konan to transform her body and clothing into thousands of sheets of paper, Konan can independently control this paper and uses it to form objects of different shapes and color. The paper Konan creates is expendable so loosing any number of sheets will not affect her ability to return her body to it's original state. Konan cam make the paper she creates as hard as steel if she wishes and even fire can not burn it. Even water will not hamper the use of her paper. Some of the ways Konan uses her paper are to create weapons, such as:

Arrows, spears, shurikens, and weapons that are chakram-like. In fact Konan's control over her creations is such that she can use two different constructs to battle two different opponents at opposite sides of a room.

Konan can also blanket her opponents in paper to restrict her opponents movement, restrain them, or asphyxiate them.

Other objects Konan like to use her paper to create are angel-like wings for melee combat. The wings grant Konan a limited form of flight, although Konan can float without the aid of her wings. Konan can also make paper clones of herself to fight in her place or confuse her enemies. The paper clones can also be equipped with paper bombs for grater offensive capability. Konan can also employ a technique called The Paper Ocean Technique, in this technique Konan sends out an innumerable amount of paper and uses it to split the surface her opponent is standing on, (This technique can split a lake) sending them into a chasm containing six hundred billion paper bombs. The resulting explosion last for ten minutes.

Konan can also use her paper to mimic the surrounding environment and allow her and her allies to hide in places the enemy may not think to look.

Konan can also form her paper into butterflies and planes for powered flight.

Despite the fact that Konan prefers to rely on her paper techniques in battle, being that she is a ninja it's safe to assume that she is highly skilled in hand to hand combat.

Konan has an excellent tactical mind and is capable of rapidly figuring out the way an enemy's Jutsu works. Konan can then run simulations until she finds a way to counter said Jutsu.


Weaknesses:


Oil-Based attacks will cause Konan's paper to stick together making them unfordable.


Konan is mortal, as such she is susceptible to the same harm and sickness as any human.

 

So Who Wins Events:

 

 

 

 

 

 

 

Kradlive Bloodline

*Contains Spoilers*

(Original Characters)

    There are 21 known live blood related members of the Kradlive Bloodline. The line currently spans 8 generations, the oldest brothers being over 200 years old. The first member of the bloodline was named Kradulous Kradlive, who was cursed by Ursula Houndguard. The curse dictated that every Kradlive birth be twins. One good and one evil. The curse also stated that everyone in the line be male.
    Kradulous had two sons: Satatoph and Galdon. Galdon's children Salgot and Delbin killed each other, and Satatoph's son Otagode killed his evil brother Edward.
    Otagode had two sons: Felix and Mathew. Otagode killed his son Mathew, who was evil.
    Felix had two sons Zelcon and Humphry. Otagode killed his grandson Humphrey, again because he was evil.
    Zelcon had two sons: Tinious and Urikaph. Urikaph's sons Vincent and Franklin died fighting each other.
    Tinious had two sons: Vilious and Regulan. Both of whom had grandchildren.
    Vilious had two sons: Beric (Alberic) and X'ard (Drax).

    Beric had two sons: Mallow and Verbatim.
    X'ard had two Daughters: Calamity and Calamitous.
    Regulan had two sons: Neopoli and Philious.
    Neopoli had two sons: Jauphry and Gideon.
    Philious had two sons: Anton and Leonard.
    The birth of two girls: Calamity and Calamitous is a sign that the Curse on the Kradlive bloodline is wearing off with the generations. Because each generation is only half blooded Kradlive, the magical power potential is cut in half. Because of this, Satatoph and Galdon are near deity like in power, but their old age keeps them from being all powerful.
    Everyone in the Kradlive Bloodline have a potential for magic, but some refused to embrace it. Most notably Philious refused to tell his sons Anton and Leonard about the curse, they know nothing of curse, nor of their magical relatives.
    Kradlive's live their lives until the age of 80ish, when they fake their own deaths and go into hiding. They hide in a hidden temple dedicated to the Kradlive bloodline. 4 of the 5 oldest members live there, Galdon --who is evil-- does not.
    Satatoph and Galdon, --who were friendly until the family grew-- forged the ring of Neveah, and Lleh. It is currently unknown how they made them, but they are amazingly magical. Baric and X'ard later create Mallow's Silver Locket. Because of this X'ard and Baric are considered the most powerful of the line, although any of their ancestors could easily defeat them. Of the current generation, only 4 are magically endowed. Mallow, and Verbatim (sons of Baric) and, Calamity, and Calamitous (Daughters of X'ard).

 

 

 

 

 

 

 

Kraven The Hunter

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Kraven The Hunter is an enemy of Spider-Man.

Powers, skills and weapons:


Kraven discovered (or perhaps made himself) a potion (consisting of various unknown jungle herbs) that (If ingested regularly) enhances his speed, strength, agility, stamina, and reflexes. To super human levels, the potion also enhances Kraven’s senses to super human levels as well. This enables Kraven to see further and much more clearly than a normal human, hear sounds that a normal human would not be able to, and track a target by scent (even if that scent has been somewhat eroded by natural forces). The potion has also made Kraven’s body more resistant to injury that that of an ordinary person. Kraven can survive falls and impacts that would kill most people with little to no injury. The potion has also seemingly stopped Kraven’s aging processes (Kraven appears to be 30 but is actually 70). Even before Kraven gained his super powers he was an Olympic level athlete as well as being a skilled tracker. Kraven is also highly skilled in hand to hand combat, with an extensive knowledge of pressure points (on both humans and several animals). Kraven is also very knowledgeable in the area of tranquilizers and potions and is highly skilled in the use of several weapons such as spears, knives, nets, and blowguns. (Kraven fills his blow darts with tranquilizes, poison, or potions of whatever effect he can devise). Kraven also uses bolas that are far more durable than most, whether they are made of some kind of special rope or perhaps soaked in a magical potion is unknown.

Weakness:


Despite his enhanced durability Kraven is still vulnerable to most conventional attacks. 

So Who Wins Events: