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Madara Uchiha

 

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Madara is an enemy of The Five Great Shinobi Nations.


Powers, Skills, and Weapons:


Madara is a ninja with an immense amount of chakra, even by the very high standards of his clan. Madara's exceptionally high level of chakra enables him battle and defeat odds that for any other ninja would be insurmountable. This also enables Madara to engage in battle for twenty four hours nonstop. Madara was also able to summon a Gedo Statue that was hidden on the moon. Madara is highly skilled in Sensing the whereabouts, chakra levels, clans, and Kekkei Genkai ( Powers unique to a ninja's bloodline) of other ninjas even a great distance away. When Madara amplifies his sensing abilities with his chakra he can preform Senjutsu: This enabled Madara to engage in Battle without using his eyes, just by sensing where his opponents were and where their attacks were coming from. Madara's chakra control is so advanced that he con preform very complex jutsus with only one hand. Madara can also absorb another Ninja's chakra and combined it with his own, without suffering any ill-effects. Madara can place a Curse Mark Jutsu on an opponent that is powerful enough to restrict their movements. Madara can preform a Sealing Jutsu that is powerful enough to seal incredibly powerful creatures Madara can even fake his death by using a Shadow Clone to take the place of his corpse. Madara is also highly skilled in Fire Jutsus, such as The Great Fire Annihilation: This technique creates a giant wall of flame that requires more than just the normal means to counter. Madara can also use The Hiding in Ash and Dust Technique: This allows Madara to cover an area in burning ash, this deters his enemies from attacking and also serves as a smokescreen to cover Madara's escape. Madara can also use his chakra to create and army of White Zetsu as well as pouring his will into his chakra in order to personally control White Zetsu. Madara is also capable of adding another Ninja's DNA to his own, this allowed Madara to gain the ability to do Wood Jutsu. Some of the Techniques that Madara can do with Wood Jutsu are: Advent of a World of Flowering Trees, this Jutsu creates giant trees with flowers, the pollen of these flowers can render an opponent unconscious. Madara can also create Wood Clones, and even a Wood Dragon that can capture opponents and drain their chakra Madara can also create roots from his body that can connect to even very powerful creatures and allow Madara to have limited control over them. Madara also has The Sharingan, This sight based Jutsu allows Madara to anticipate the moments of his enemies, copy whatever Jutsu he sees, recognize different chakra, tell the difference between an actual ninja and a wood clone, and cast various Genjutsus (Illusion based attacks) on his enemies. This allowed Madara to hypnotize or paralyze his enemies with brief eye contact. With prolonged eye contact Madara can even control an extraordinarily powerful creature. Madara can also use his Sharingan to relay information. Madara can also cast a short, but powerful Genjutsu on himself know as Izanagi. This Jutsu cast via The Sharingan enables the ninja that cast it to perceive reality as an illusion and alter it to their own whims (However doing this usually results in the loss of sight in the eye that cast it). By programing one of his Sharingan eyes to activate upon his death, Madara was able to use this technique to resurrect himself from the dead. Madara also possesses a more powerful form of the Sharingan called The Mangekyo Sharingan, however using this technique eventually caused Madara's eyes to deteriorate. Madara then replaced his eye with those of another ninja that also had The Mangekyo Sharingan. This gave Madara The Eternal Mangekyo Sharingan, this enabled Madara to use his visual techniques even when he had no eyes. Madara's mastery of his Eternal Mangekyo Sharingan enabled him to summon a Susanoo, a type of guardian deity made of energy that surrounds it's creator and gave them power and protection on a near cosmic scale. Madara's Susanoo when fully formed resembled a four armed warrior in armor. Madara's Susanoo wields four Undulating Blades that can be thrown and controlled via the users will. Madara is also able to use his Eternal Mangekyo Sharingan to create Yasaka Magatama of varying sizes, this energy weapon functions as a shuriken for the Susanoo. However using The Susanoo is extremely taxing on the user. Additionally The Susanoo can not defend against an attack that does not cause physical harm (Such as attacks involving light and sound) Madara also possesses an even more powerful sight based power called The Rinnegan. This enables Madara to use The Six Path Techniques:

The Deva Path: To attract and repel objects.

The Asura Path: This grants the user mechanical limbs, weapons, and armor.

The Human Path: This can be used to remove a person's soul and to read a person's mind.

The Animal Path: Allows the user to summon a wide variety of animals.

The Preta Path: Can absorb all chakra and most ninjutsu.

The Naraka Path: Allows the user to summon and control The King of Hell

The Outer Path: Rules Over Life and Death. Madara used this power to create chakra chains that were capable of restraining immensely powerful creatures.

Other things Madara was able to use his Rinnegan for are: To suspend people in midair, and to summon an invisible corporeal shadow to aid him in battle, this shadow was powerful enough to knock down many immensely powerful creatures. Madara is able to summon four invisible corporeal shadows at once. Madara also possesses Superhuman strength, speed, agility, reflexes, and durability. Madara's stamina and threshold of pain are at vast levels. Madara has the ability to heal at an accelerated rate from any injury he incurs, if an injury is too sever to heal from (which is a very rare occurrence) Madara can replace whatever part of his body that is damaged with White Zetsu matter. Being a ninja Madara is an excellent hand to hand combatant. Madara is also highly skilled in the use of weapons such as: The Giant Shuriken, a Kama, chains with weights, a Kusarigama ( A Sickle Attached to a chain), a Hand Held Shuriken, and Swords. However Madara's weapon of choice was his Gunbai (A non folding fan-type weapon) Madara could use his Gunbai to shield himself, redirect attacks, or he could use it as a bludgeoning weapon. Madara could also use his Gunbai to slices through immensely strong tree roots, and create gusts of wind powerful enough to repel an entire platoon of warriors. Madara also wares battle armor that provides a measure of added protection to his chest, waist, shoulders, and thighs. Madara is also tactically brilliant and is able to come up with several battle strategies for one opponent. Upon engaging said opponent in battle Madara can quickly deduce their tactics and rapidly counter them. Madara is also highly skilled at finding an opponents weakness (Mental or physical) and then exploiting it to his advantage. Madara is also skilled enough in science to create a mindless clone follower. Madara's Medical knowledge not only enables him to treat sever wounds, transplant eyes, and replace damaged body parts with White Zetsu matter. It also enabled him to create a life support system.


Weaknesses:

Despite his impressive abilities. If a cosmic-level force were to be directed against him, Madara can be killed.

So Who Wins Events:

 

 

 

 

 

 

 

Magneto

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Magneto is a tenuous enemy of The X-Men.

Powers and skills:


Magneto is at peak human strength and he has the ability to generate and control electro magnetic force.
This allows him to levitate magnetic objects, fly shoot blasts of electro magnetic energy, bend metal into anything he can imagine, and even manipulate Earth’s magnetic field. Through great concentration of his powers Magneto can even levitate non magnetic objects at a molecular level and even see on an electro magnetic scale. Magneto can also generate a magnetic force field powerful enough to withstand the energy release and shockwave of a nuclear explosion and yet still allow enough light to enter the field that he can be seen and even heard. Magneto’s force field even allows him to survive in deep space. Magneto can also alter gravity in space to the point that he can create a wormhole to teleport himself and others. Magneto can also channel his power through his body to increase his speed strength and stamina to superhuman levels. Magneto can also astral project, whether this is due to some latent telepathic abilities or if Magneto is able to project his consciousness out over electro magnetic fields is unknown. Magneto’s power also interferes with telepathy, in addition to this Magneto also wears a helmet that shields him from telepathic attacks. Magneto is also a highly skilled in hand to hand combat, as well as being a genius that is very skilled in the scientific fields of: Genetic manipulation, physics, and engineering. Magneto is also a master strategist and can attain a military victory, even when facing a superior force.

Weakness:


 Magneto is mortal and as such is vulnerable to the same harm and sickness as any human.

If Magneto is tired, injured, or sick. His body will not be able to take the strain of using his powers.

So Who Wins Events:





Maleficent

 Wins: 2
 Losses: 2
 Commentaries: 0

 

Maleficent is an enemy of Princess Aurora.

Powers and weapons:

Maleficent is a fairy (despite looking nothing like a fairy) of immense magical power, some examples of her magic include: being able to enhance the spells of other fairies, cast curses on objects and people, conjuring green flames for offensive or defensive purposes, conjuring meteors, levitating objects, teleporting (even to different worlds), and being able to shape shift into the form of a floating light  and a dragon. In her dragon form Maleficent has near limitless strength. In her fairy form Maleficent wields a staff with a green orb atop it, the staff serves as a conduit for Maleficent’s magic and she also uses it as a melee weapon.

Weakness :


If powerful enough magic is directed against her Maleficent can be injured or killed.

So Who Wins Events:








Mallow

 Wins: 1
 Losses: 1
 Commentaries: 0

 

(Original Character)

Mallow is a member of The Legion of Guardians.

Powers, skills, and weapons:

    Born Wollam Kradlive, he discovered very early in life that backwards his name read “Evil Dark Mallow”. He stuck with the name Mallow ever since. Son of Genevieve and Albaric (Baric) Kradlive, Mallow grew up in Connecticut and lived there comfortably until he was 10. On Mallow's 10th birthday, Mallow’s father Baric left home and never came back. Mallow has vowed to find his father, but has not yet had any luck so far. Mallow also has a fraternal twin brother Verbatim. As of now, Mallow is unaware of their relation.
    Mallow's supernatural life started when he turned 16, and his mother gave Mallow a Silver Locket with magical properties. Mallow's Mother was ill informed of the Locket's true nature and unknowingly told Mallow that the locket was for training, and magical testing purposes. It is later revealed that Mallow's evil uncle X'ard (Drax Kradlive) was imprisoned inside. After 2 years of owning the locket, Mallow unintentionally let X'ard escape, and set out to destroy him. However after almost 10 years inside the locket, X'ard was too powerful for Mallow to handle.
    Mallow began spending more and more time inside the locket (3 years) in an attempt to become more powerful. The sudden increase of power drove him mad, and he came to the realization that he could not defeat X'ard without dark magic. Mallow went to the ends of the earth and studied under Morgan Le Fay, Helena Houndguard, and other dark sorcerers. Mallow still knew that X'ard would be too much for him and began recruiting followers. Doctor Horde and Mister Drudge being his most prominent supporters. But Mallow's dark deeds attracted the likes of other super powered beings. A man known as the Turner of Time sent Mallow several hundreds of years back in time, and trapped him in a time bubble.
    It was in this time bubble that Mallow regained his humanity. Mallow happened upon Merlin the Wizard who forced Mallow to see the error of his ways. Mallow spent 2 years in the time bubble, whereupon Merlin taught Mallow a lot of what he knows now. It is also important to note that Merlin gave Mallow two rings: The Ring of Lleh, and The Ring of Nevaeh. All Merlin said is that the rings were very important, and should be protected from evil at all costs.
    It was upon one final test that Merlin was able to send Mallow back to his own time. Merlin had told Mallow that he could return Mallow to his own time at the cost of Merlin's own life. Mallow refused, and Merlin revealed that it was just his way of testing to see if Mallow's humanity had stayed intact. Merlin returned Mallow to his own time, two years after Mallow had left.
    Mallow discovered quickly that no one had forgotten his misdeeds, and struggled to fit in while Superheroes from all over tried to apprehend him. But with Mallow's skills even the Turner of Time was no match for him. It was mere coincidence that he ran into Chem, a neighborhood kid from his childhood, who had been adopted by the Owner of the Chetradome. Chem felt sorry for Mallow's predicament and demanded from his father that he hire Mallow at once. Mallow was hired for security at the Owner of the Chetradome's fighting arena; The Chetradome, where he has been ever since.
    Mallow is the leader of the Legion of Guardians, and is looked up to by Chem.
    Mallow's powers include: The ability to teleport, the ability to fly, and total and complete control of the eight elements (Earth, Air, Water, Fire, Electricity, Ice, Metal, and Leaf (or life)).
    Most recently, Mallow has given the Ring of Lleh to Chem. And suffered a power cut concerning his elemental powers when he inadvertently created The Lupus Gang while he was trying to resurrect Pyrian Lupus.
    Mallow is now on a quest to find the Lupus's and get  his full power back. Only after doing that does Mallow think he will be a match for his uncle X'ard. Mallow has also begun dating Twitch.

Weaknesses:

Mallow has only limited hand to hand combat skills.

Mallow is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

Mallow's Silver Locket

     Mallow's Silver Locket, Cigam Teckol, created by the Ring of Lleh and the Ring of Nevaeh, wielded by X'ard and Baric. The two made the locket when they turned 30. It has withstood many battles over it.
    Inside the locket is a copy of Manhattan, stuck 30 some years in the past. It would seem that any mortal from the Kradlive bloodline, that should enter it, gets immense powers from it. (X'ard, Baric, Mallow, and Verbatim). Any mortal who is not from the Kradlive bloodline would receive sub-standard powers from it. (Mina).
    The Locket has a tendency to drive those within it mad (if they are from the outside world.). The longest known consecutive time in the locket for any mortal is 10 years. With Mallow 2nd with 3 years, and Verbatim 3rd with 2 years.
    For the last 10 years or so, it has been in the possession of Mallow, who has kept it with him at all times, but almost never entering it.
    The Locket's existence is imperative to those who should wield power from it. For if the Locket were to be destroyed, so would the powers of those who got their power from the locket.
    The only way to destroy the locket is only known by X'ard and Baric, who created the locket. The only way for the locket to be destroyed would be for the Ring of Lleh and the Ring of Nevaeh to be wielded by two members of the Kradlive bloodline, and for them to concentrate the power of the rings on the locket. This would break all the powers of anyone who ever entered the locket. That also includes second generation powers (Calamity and Calamitous).
    The locket also has some hidden powers that have yet to reveal themselves to Mallow. One thing that it can do is detect when members of his team are in trouble and require assistance. And as far as Mallow can tell, the Locket is indestructible by physical means.

    It has been revealed that the Locket is a haven for magical creatures that could not survive in the real world, it also contains the essence of Ursula Houndguard, and it may be possible for her to be revived if the locket were drained of it's energy.    

 

 

 

 

 

 

Man-At-Arms

 Wins: 0
 Losses: 0
 Commentaries: 2

 

Man-At-Arms is a member of The Masters of the Universe.

Skills and Weapons:


Man-At-Arms is at peak human strength and is highly skilled in hand to hand combat. Man-At-Arms has also mastered the use of every weapon known to man. Man-At-Arms is also a genius who particularly excelled in the field of engineering, as well as being highly skilled in chemistry, biology, and linguistics. Man-At-Arms is also well versed in history (Both Eternia’s and Earth’s). Man-At Arms is also a master strategist and tactician. Man-At-Arms’ weapon of choice is his mace, but he also often makes use of a laser riffle, laser pistol,dagger, sword, Brod axe, laser sword,and a shield These weapons are capable of deflecting most laser blasts (Which would indicate that Eternian metal is stronger than earth metal). Man-At-Arms’ armor also has built in weapons that expand or can be taken from the armor when Man-At-Arms needs them, such weapons include: Nitro gas grenades (stored on his belt), a large arm cannon (That can shoot laser blasts or serve as a flame thrower) High powered exhaust fans (useful for turning an enemy gas attack back against them), a hand worn metal orb, that pulses with energy and is capable of punching small holes in objects composed of magical energy, a laser hidden in his chest armor, a sonic neuralizer , and a massive missile barrage. Man-At-Arms' armor also has a cloaking device that allows him to blend in with his surrounding for five seconds (it is safe to assume that because the cloaking effect blends Man-At-Arms in with his surroundings, Man-At-Arms must remain still in order to remain hidden). Man-At-Arms can also control a vehicle remotely via a computer in the armored guard on his lower hand (although it is safe to assume that Man-At-Arms must first program his computer to work with whatever vehicle he wants to use on his mission before hand). Man-At-Arms' helmet also contains built in goggles (that can be deployed when needed) that allow Man-At-Arms to see the heat signatures of people on the other side of a wall.     

Weakness:

Man-At-Arms is mortal and as such is vulnerable to the same harm or sickness that can befall any human.

So Who Wins events:









Mandarin

 Wins: 1
 Losses: 0
 Commentaries: 1

 

Mandarin is an enemy of Iron Man.

Powers, skills and weapons:

Mandarin has a mental link with his rings (Which is how he controls them), he can control them even if they are not in contact with him, and can sense what is happening in the vicinity of one of his rings. Mandarin can also mentally command any of his rings to be used by any of his servants, (Without Mandarin’s consent the rings will not work for anyone else) if any of the servants is knocked out the rings will teleport back to Mandarin, or if Mandarin is knocked out his rings will teleport back to him. Mandarin is a superb martial artist who’s strength and skills are at near superhuman levels, through practice Mandarin toughened every striking surface of his body (Particularly his hands. which have huge calluses and due to his exposure to the Makluan technology of his rings. They have also become green and scaly). The extra durability in his hands enables Mandarin to crack Iron Man’s armor (with repeated blows). Mandarin has also mastered his chi to the point that he can survive for years without food or water. Mandarin is also a scientific genius, this allowed him to master Makluan technology. Mandarin wields ten rings (Which he wears on all ten of his fingers), made from what was once the energy source for the warp-drive of a Makluan space ship. Each ring has a different power, They are:

Ice Blast: Worn on his left pinky finger, this ring generates a freeze beam that can do anything from stun an opponent to reducing the body temperature of it’s target to near absolute zero.

Mento-Intensifier: Worn on his left ring finger, this ring amplifies Mandarin’s psychic power. Allowing him to place someone under his mental control and communicate with them telepathically. Although Mandarin can only control one person at a time and must be within ten feat of them.

Electro-Blast: Worn on his left middle finger, this ring generates an electrical burst at whatever intensity Mandarin wishes. Although the upper limit of the ring’s voltage is unknown.

Flame Blast: Worn on his left index finger, this ring generates a heat blast or radiation at whatever intensity Mandarin wishes. Although the upper limit of the ring’s heat output is unknown.

White Light: Worn on his left thumb, this ring can generate a blinding flash of light. As well as any type of light along the electromagnetic spectrum.

Matter Rearranger: Worm on his right thumb, this ring can alter the atoms and molecules in objects or speed them up or slow them down. This enables Mandarin to change the mater of on object from solid to liquid to gas. However the ring can not transmute mater and it can not effect objects such as Iron Man’s armor. (The reason for this is unknown).

Impact Beam: Worn on his right index finger, this ring can generate a beam of concussive force equal to 350 pounds of TNT, it can also generate sonic vibrations and magnetic waves to attract or repel objects.

Vortex Beam: Worn on his right middle finger, this ring  accelerates air currents to a high speed, creating a  mini-hurricane like effect, this high speed wind can be used to attack opponents, levitate objects, or allow Mandarin to fly.

Disintegration Beam: Worn on his right ring finger, this ring generates a beam of energy that destroys all the bonds between atoms and molecules. Although after firing the ring needs twenty minutes to recharge before it can be fired again.

Black Light: Worn on his right pinky finger, this ring can generate absolute darkness by tapping into the darkforce dimension and releasing the darkforce into this dimension.

Weakness:

Mandarin is vulnerable to most conventional attacks.

So Who Wins Events:







Mantis

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Mantis is a member of The Furious Five.

Skills:

Mantis, despite being an insect has near superhuman strength, speed, and agility. This enables Mantis to easily keep up with his normal sized teammates. Mantis is a master of Mantis-Style Kung Fu, this fighting style focuses on speed and precision strikes. Mantis is also very knowledgeable in pressure points. This combined with Mantis' extraordinary speed, leaping ability, and his small size enable Mantis to make rapid, devastating attacks against his opponents. All the while remaining all but unseen by his opponents. Mantis is also somewhat skilled in Acupuncture Mantis once again despite being an insect has peak human durability and can not be merely stepped on like ordinary insects.

Weakness:

Despite being far more durable than an ordinary insect, Mantis must still be wary of any conventional attack.

So Who Wins Events:

 

 

 

 

 

 

 

Marluxia

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Marluxia is an enemy of Sora.

Powers, skills, and weapons:


Marluxia is at peak human strength and has magical powers that allow him to control flowers, summon circles of darkness, teleport (in a cloud of rose petals), and levitate (Just above the ground or above an opponent). Marluxia’s power over flowers allows him to blast his enemies with cherry blossoms and/or rose petals. Marluxia can also make a clone of himself out of petals. Marluxia can also cause pillars of dark energy to spring up under his opponents. Marluxia is also highly skilled in melee style combat and in battle he wields a scythe called The Graceful Dahlia. When using his magic in combination with the scythe, Marluxia can attack his opponent from a distance by causing an energy wave to soot from his scythe when he makes a slash with it. Marluxia can also cause a  shockwave by slamming his scythe on the ground. By combining himself with his scythe Marluxia can transform into a giant pinwheel and fly around the battle field damaging any enemy he hits. Through the use of another spell Marluxia can surround himself with cherry blossoms (which will destroy weaker enemies that come in contact with them) as well as increasing the speed of his attacks and the range at which a slash from his scythe reach. This is then followed by Marluxia shooting a  large crescent shaped projectile from his scythe (However this attack takes a lot of energy and can not be done in rapid succession). Marluxia can also telepathically control a much larger Nobody (a lower functioning one) and have it battle on his behalf (However telepathically controlling so large a Nobody takes a lot of concentration and leaves Marluxia immobilized. Not to mention vulnerable to attack). Marluxia is also a skilled pilot and sometimes flies a mechtsuit-like Nobody with several different offensive capabilities.

Weakness:


Marluxia is a Nobody (albeit a higher functioning one) and therefore does not have a heart. Despite this Marluxia is vulnerable to any conventional attack.

So Who Wins Events:

 

 

 

 

 

 

    

Martian Manhunter

 Wins: 1
 Losses: 0
 Commentaries: 4

 

Martian Manhunter is a member of The Justice League.

Powers and Skills:


Martian Manhunter has limitless strength, speed, and invulnerability. As well as immense telepathic powers, this telepathy enables him to keep mental contact with anyone on earth regardless of their location. Martian Manhunter also has telekinesis, this enables him to fly and to a lesser extent move objects with his mind. Martian Manhunter can also shapeshift into any form he can imagine ( His shapeshifting ability also permits Martian Manhunter to stretch his limbs, become a giant, and even transmute his body into steel or stone. Although transmuting himself takes a great deal of concentration). Martian Manhunter also has the ability to become intangible as well as invisible. Martian Manhunter also has Martian vision, this enables him to see through solid objects. Martian Manhunter can also shoot laser vision from his eyes. Another ability of Martian Manhunter’s is that he can breath underwater and survive in outer space without any problems. Martian Manhunter also has an ability to heal from almost any injury (as long as his brain remains intact, Martian Manhunter can even survive decapitation). Martian Manhunter also has excellent deductive reasoning skills.The lifespan and aging rate of martians is far different from that of humans. Despite having lived for thousands of years, Martian Manhunter will most likely live for thousands of years more. All the while seeming to be no more aged than a human in his thirties.  

Weakness:

Exposure to fire or some other source of intense heat will cause Martian Manhunter to lose his powers, prolonged exposure to fire will kill him.

So Who Wins Events:







Mary Jane Watson-Parker

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Mary Jane is an ally of Spider-Man.

Skills and weapons:


Mary Jane is moderately skilled in martial arts, this combined with her tenacity and quick thinking enables Mary Jane to defeat most common threats. Mary Jane has also been able to hold her own against  super villains and in some cases actually defeat them once again thanks to her quick thinking. Mary Jane also has basic knowledge of how to render first aid and is a talented actress. Mary Jane also carries a pistol and will not hesitate to use it against her enemies. Mary Jane is very resourceful and will make use of what ever weapons she has available, like  a lamp, a baseball bat, a cue stick, or hairspray.

Weakness:


Mary Jane is mortal, as such she is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

Mary Marvel

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Mary Marvel is an ally of Captain Marvel.

Powers:


Mary Marvel has limitless powers given to her by the wizard Shazam, these powers are:

The wisdom of Solomon, because of this no field of knowledge is unknown to Mary Marvel. This also severs in a limited precognitive capacity, and serves as a voice of council as long as Mary Marvel listens.

The strength of Hercules, because of this no feat of strength is beyond Mary Marvel’s capability.

The stamina of Atlas, because of this Mary Marvel does not need to eat, sleep, or breath.

The power of Zeus, because of this Mary Marvel is invulnerable to physical harm and is resistant against magical attacks. Zeus’s power also enhances Mary Marvel’s other powers, it also is what empowers the magical lightning that empowers Mary Marvel. Mary Marvel can use the lightning (Which she summons by saying Shazam) to heal herself, to attack opponents, or to provide magical energy for magic spells. Mary Marvel can also surround her fists with magical lightening to enhance her punches with magic (It should be noted that while it is derived from the power of Zeus, the magical lightening that Mary Marvel surrounds her fists with is not as powerful as the magic lightening she summons by saying Shazam)

The courage of Achilles, because of this, Mary Marvel is fearless in battle. Achilles attributes also enhance Mary Marvel’s invulnerability and gives her resistance to mental attacks. It also accounts for Mary Marvel’s agility and hand to hand combat skills.

The speed of Mercury, this enables Mary Marvel to move at near light speed and fly. It also allows her to accomplish inter-dimensional travel

Weakness:


Despite her great resistance and stamina if powerful enough magic is directed against her Mary Marvel can be injured, or killed.

So Who Wins Events: 


 

 

 

 

 

 

Melt-Down

 Wins: 1
 Losses: 0
 Commentaries: 0

 

(Original Character)

Melt-Down is a member of The Soulless Syndicate

Powers, skills and weapons:

Born Nickolas Sodder, Melt-Down was born and raised in Sidney Australia. His father was a sculptor, who despite the odds, made a good living selling his sculptures. One day, while Melt-Down's father was working on a particularly large sculpture, Melt-Down noticed as heat emulated from his hands, melting the bottom of the statue, causing it to give way, and fall onto his father. With his father dead, Melt-Down fled to Japan to find his mother, who had left for their several years before. If only he would have waited another day, he would have found himself face-to-face with Charles Xavier.
    As luck would have it, Melt-Down's little boat landed on the coast of Japan in the Land of Fire just outside The Village Hidden in the Fine Print. All the people seemed to like Melt-Down, and they made the necessary paper work for Melt-Down to be a legal Japanese citizen.
    Melt-Down wandered the roads for several days before finding himself in The Village Hidden in the Lava. Here they had worked out that Melt-Down had latent, but near prodigal ninja skills. Melt-Down embraced his new destiny, and trained like there was no tomorrow. (and in doing so attained peak human strength) Melt-Down quickly earned the rank Jonin, and was ready to leave and search for his mother again. Before he left, Melt-Down met a younger boy, who went by the name “Ice-Pick”. Ice-Pick was a Chunin. Melt-Down and Ice-Pick left the Village Hidden in the Lava, and found themselves in the Village Hidden in the Cobwebs.
    Several ninja used insects, spiders, and nature as weapons. This was their specialty. Three in the village went with Melt-Down when he left. Candle, a Genin, who's powers could rival Melt-Down's if she could only put forth the effort in training. Raclouse, a Chunin, who had the powers to control insects and spiders, and could turn into a giant spider himself. Lastly Thrae, who was seemingly convinced  that she was an incarnation of Gaia (Mother Earth) herself. She had the power to create and grow all forms of plant life, and could summon most small animal life. She also had minor weather powers, but only used them in extreme cases. These five set out for Tokyo, where Melt-Down was sure his mother had to be. On their way they made many friends, many more enemies, and became known through all the Hidden Villages as the Suma Fuma.
    The Suma Fuma made their way to Tokyo after a year of travel. It wasn't long before their fame caught up with them, and they caught the eye of the Yakuza. The Yakuza, who's drug ties with certain hidden villages had granted them access to certain confidential files. of course knew of the Suma Fuma and it was their mission to destroy the Suma Fuma. Lucky for the Suma Fuma, almost none of the Yakuza had ninja powers. It was to Melt-Down's dismay that there were two in the Yakuza's numbers with ninja powers: His elder sister Goldie, and his mother -whom he had been searching for, for so long- Silvia. His mother and sister were now gang lords. His mother controlled the West side of Tokyo, and his sister the South. Silvia was aware that Melt-Down killed her ex-husband, and that Melt-Down was looking for her. This did not sway her from sending all she had at the Suma Fuma. The Yakuza suffered heavy losses, but the Suma Fuma stood strong. It was only at the death of Goldie that Silvia stopped her reckless attacks. Silvia decided that she would fight her son herself, and end it once and for all.
    Silvia, an ex Anbu, proved to be too powerful for Melt-Down to handle. Her powers of Alkali Metals, and being in the city of Tokyo put him at a big disadvantage. It took the combined powers of all the Suma Fuma to defeat Silvia. The only way they could think of to restrain her was for Ice-Pick to freeze her into a large block of ice. It was lucky for them that the Suma Fuma was so famous, and their powers meant that they were very valuable to collectors like Charles Xavier and The Owner of the Chetradome. The Owner of the Chetradome took Silvia off their hands, and promised that she would never be heard from again. They assumed that she would be destroyed, but the Owner of the Chetradome had different plans. He put her in a frozen cell 100 yards below the now Legion of Guardian base under the Chetradome (where she resided Untill being rescued by X'ard and The Fatal Four during Tournament 5).

     The Owner of the Chetradome only extended one invitation to the Suma Fuma, and it was to Melt-Down. They all agreed that the Suma Fuma could manage well with out him, and now that his mother was taken care of, Melt-Down was free to live a life outside of Japan. Melt-Down went with the Owner of the Chetradome, and joined the Legion of Guardians.
    Melt-Down has the elemental powers of Fire and Earth. He combines the two to make Lava, and uses it as a powerful weapon. Melt-Down has been training with Mallow in order to understand and use the other elements. Melt-Down now has limited power in using Lighting, and Wind. Water and Ice however are elements that he simply cannot use. Melt-Down also has excellent hand-to-hand combat skills, as well as a wide variety of ninja tools, even inventing a few of his own like the Boomerang-Shuriken. Melt-Down has been a member of the Legion of Guardians since just after it's inception, and often Melt-Down goes to Japan in order to see his old friends, and most importantly Candle.

    The recent revelation that he is the son of X'ard and Silvia. As well as the knowledge that his mother is in fact alive and his knowledge of the curse of the Kradlive Bloodline. Has caused Melt-Down to betray The Legion of Guardians and join his parents in the Soulless Syndicate. To prove his loyalty to his new team Melt-Down attempted to kill Mina and would have succeeded had it not been for the noble sacrifice of the Mysterious Jedi. It is unknown how The Legion of Guardians will react to this betrayal, but one thing is certain. If Met-Down should cross paths with his former teammates he will discover that the fires of revenge are something too hot for even him to handle.      

Weakness:

Melt-Down is vulnerable to most conventional attacks.

So Who Wins Events:

 

 

 

 

 

 

 

Mephisto

 Wins: 0
 Losses: 1
 Commentaries: 1

 

Mephisto is an enemy of Silver Surfer.

Powers and Skills:


Mephisto is the ruler of a demonic underworld, as such he can wield magic on a cosmic level. This allows Mephisto to do virtually anything he wants, Like Altering the structure of his realm. Mephisto’s magical mastery also grants him superhuman strength, speed, agility, reflexes, the ability to shapeshift, change his size, increase his strength (most likely to cosmic levels), alter the time stream, alter a persons memories, project energy blasts, project hellfire, teleport (Between dimensions), use telepathy, telekinesis, and create illusions. Mephisto also has made some kind of deal with Death that allows him, to capture the astral energy of dead humans. (The terms and conditions under which Mephisto is allowed to capture said energy are unknown) Mephisto can also capture the astral energy of living humans, if he can get them to agree to a deal of some sort. Mephisto is also highly resistant to injury as well as being immune to any kind of disease. Mephisto also has the ability to draw strength from any source of evil when he is away from his realm. If he is somehow destroyed Mephisto can resurrect himself. Mephisto is also a master manipulator and often succeeds in tricking people (Even good people) into doing his evil bidding. Mephisto is also immortal.

Weaknesses:

Only someone with deity level powers can hope to inflict any significant harm on Mephisto.

When Mephisto makes a deal he must honor it, even if said deal does not work out to his liking (although that rarely ever happens).

So Who Wins Events:






Merlin

 Wins: 2
 Losses: 2
 commentaries: 1

 

Merlin is an ally of King Arthur.

Powers, skills and weapons:


Merlin is an immensely powerful wizard who can use magic for whatever means he wishes. He is also skilled at weapon forging (He created powerful weapons such as The Ebony Blade, and The Ebony Dagger). Merlin is also a genius with extensive knowledge of potions and History (both past and future). Merlin is also a moderately skilled swordsman, although he prefers to rely on his magic in battle and rarely ever carries a sword. Unlike most wizards Merlin can work magic with his hands, a wand, or a staff. With ease.

Weakness:


Despite being seemingly able to stop ageing at will, Merlin is still vulnerable to most conventional attacks.

So Who Wins:








Might Guy

 Wins: 0
 Losses: 2
 Commentaries: 1

 

Might Guy is a Leaf Village Ninja.

Powers, skills and weapons:


Might Guy is highly skilled in all the ninja arts, although he prefers to rely on the hand to hand combat  form of taijutsu. Guy has trained himself to the point that he was able to attain superhuman strength (to the point where he can shove a grown man through a wall without enhancing his strength with chakra) and speed (to the point that he can run so fast, it looks like he is disappearing). Guy also has the knowledge of how to open the eight inner gates, (although he has thus far only opened six of them) this technique allows chakra to flow through Guy’s body at an accelerated rate (much like opening a flood gate), this enhances his speed and strength. However using this technique can severely damage Guy’s body, although due to the fact that his body is in such great shape, the only consequence Guy suffers when he uses this technique is extreme exhaustion (Which his great stamina allows him to recover from very fast). Guy also has developed a technique for reading an opponents movements in battle by watching their feet, he developed this technique to counter the Sharingan (used by his rival Kakashi) which requires eye contact to use it’s mesmerizing effects. Guy is also a gifted teacher and leader and despite his preference for hand to hand combat .Guy is also an expert in the use of nunchucks.

Weakness:


If Guy should leave his inner gates open to long (or open the 8th gate, which is the gate of death) the effect would be fatal.

Guy  is mortal and as such is vulnerable to the same harm or sickness as any human.

So Who Wins Events:







Mina Houndguard

 Wins: 1
 Losses: 1
 Commentaries: 0

 

(Original Character)

Mina is a member of The Legion of Guardians.

Powers and weapons:

    Born Wilhelmina Houndguard, Mina was raised in Dublin Ireland by her mother Helena Houndguard, her father was lost in space when a mission went wrong. Due to her powerful mother, Mina was born with the powers of magic. It was upon her mothers request that she, Mina went to try and steal a magical item that one of her mothers old friends had helped make. When Mina arrived to steal the item, she discovered that the makers of the locket had disappeared, and the current wielder was named Mallow. Once Mallow had discovered her intentions, he trapped her inside the locket. Mina spent only a few months in the locket, and was released only when her wrongful intentions were expressed to Mallow. Mallow let her out under the condition that she never try to steal the locket again.
    From the locket Mina was given the powers to freeze time, allowing her to seemingly travel from place to place instantly. Mina can also turn off her personal gravity, allowing a sporadic, uncontrolled form of flight. Mina can also create a metal-like substance known as “Mental Metal” to use for whatever she desires, the substance can be solid, liquid, or gas. The substance is magic proof (Except to Mina’s magic), and has no melting or freezing point. The substance only exists while Mina actively wills it to.
    After her failure to retrieve the locket, Mina's mother Helena was unwilling to let her return. Mina went to her now only friend Mallow, who had forgiven her for her misdeeds. Mina requested that she stay in the locket for a time while she got a handle on her new powers, but Mallow was still unsure what his uncle X'ard was up to inside. Mallow gave Mina refuge in Lehethro. Mallow made her a house in the trees, as to avoid the fire animals of the region.
    Mina lived in Lehethro for only a few days before she was taken prisoner by the Emlaf (Em-laf) guards. After several days in confinement, Mina convinced the guards that she had something valuable for the King. The King was impressed by her magical talents and she was declared the Mage of the Realm.
    Because of her title Mina was given unrestricted access to the Emlaf Castle, and worked closely with Prince Erif (Air-If). The two married, and had a child named Ema (em-ah), after the land that they called home. As a wedding gift, King Raes (ray-es) and Queen Emalfne (em-alf-nee) gave Mina a jade amulet to wear, it enhances her powers and gives her abilities that she has yet to discover.
    One day, Mina was magically teleported by her mother to Dublin, because her mother needed to speak to her. Helena explained that a wizard had come with the locket she had been after, and was seeking to enhance his powers with dark magic, and that she, Helena had taught him everything that she thought he could handle. Mina requested that her mother bring her back to Lehethro, but such is the magic of Lehethro, she could not.
    Mina spent the next few years of her life searching for Mallow, only later to find that he was in a time bubble in the middle ages.
    Upon Mallow's return Mina requested that he put her back in Lehethro. Even though she shuddered to think what her family would be like 2 years after she accidentally abandoned them. Mallow explained that her return would be near impossible, for he had enchanted Lehethro even more to ensure her safety. There was no way in for anyone--save being eaten by Pyrian Lupus—to get in.
    Mina lived the next few years mourning the loss of her beloved, and finding herself drawn to Mallow.
    Mina recently discovered that the death of Pyrian Lupus means that the magical gates of Llehretho are open and she can go in, and see Erif, now King, and their now 12  year old
(Thanks to a time flux in Lehethro, caused by the creation of The Lupus Pack) daughter Ema.
    Mina was unsure of whether she would want to see them again, the pain it must have caused them, surely would only increase upon her return. In spite of this Mina though it was better to return and remove Ema from her home in Emlaf Castle. In order to keep her safe from the wars going on in Lehethro (another side effect from the creation of The Lupus Pack) King Erif agreed and Mina mildly coerced Knowitall into placing Ema on The ArchSorcerers during Tournament 5.

     Mysterious Jedi sacrificed himself to save Mina when Melt-Down attempted to kill her when he betrayed the Legion of Guardians and joined The Soulless Syndicate.    
    With his Dying words Mysterious Jedi professed his love to Mina, this along with wondering if she should attempt to reconcile with her estranged husband, and the fact that she still has feelings for Mallow. Has left Mina somewhat emotional distressed. Mina does her best to set aside these feelings in order to focus on being a good mother and to not further complicate matters for Legion of Guardians. It remains to be seen what course of action Mina will pursue in her personal life and how long she will wait before she chooses a course of action.

Weaknesses:

Mina has only limited hand to hand combat skills.

Mina is mortal and as such she is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

Monkey

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Monkey is a member of The Furious Five.

Skills and weapons:

Monkey is at peak human strength and a master of Monkey-Style Kung Fu. This fighting style allows Monkey to make the best uses of his impressive speed and agility, by using hit-and run type attacks as well as surprise attacks to keep his opponents confused and off balance. Monkey is equally proficient attacking with his hands, feet, or tail. Monkey is also very cunning and streetwise. Monkey is able to quickly improvise weapons out of any object he find's in the battlefield. When Monkey does choose to carry a weapon he uses a staff and he also carries shurikens. Monkey is also skilled in the use of swords.


Weakness:

Monkey is mortal, as such he is vulnerable to the same harm and sickness as any monkey.

So Who Wins Events:

 

 

 

 

 

 

 

 

Moon Knight

 Wins: 1
 Losses: 1
 Commentaries: 0

 

Moon Knight is a member of The Avengers.

Skills and weapons:


Before becoming a superhero Moon Knight was a U.S, Marine, a Heavyweight Boxer, a C.I.A. operative, and a mercenary. Through all of this Moon Knight attained peak human strength, became an expert in commando hand to hand combat techniques and various types of martial arts, Moon Knight also received training in nearly all types of firearms and hand held weapons. Moon Knight is also an expert marksman as well as an Olympic level athlete,who excels as a: Gymnast, in acrobatics , and diving. Moon Knight is also a brilliant combat strategist, Interrogation expert, a highly skilled detective, and a skilled pilot. Moon Knight is also somewhat resistant to telepathic attacks (due to his multiple personality disorder). In fact Moon Knight likely suffers from some sort of brain damage. Moon Knight's multiple personality disorder is an effect of said brain damage, Moon Knight also believes he was resurrected by
Khonshu The Egyptian god of Vengeance and the Moon. As such Moon Knight believes he is Khonshu's knight, and was blessed with powers . It is unknown if Moon Knight actually was blessed by Khonshu, if Moon Knight has some type of connection with magic, or if Moon Knight has exceptional control over his chi. However Moon Knight's powers are as follows:

Moon's Might: Moon Knight can increase his strength, speed, agility, and reflexes to near superhuman levels. (Moon Knight's strength may increase to superhuman levels under the light of a full moon). Moon Knight also attains superhuman durability and can survive very heavy impacts with only minor discomfort.

Moon Knight can also heal from any injury he does incur at an accelerated rate. Moon Knight might even have a longer lifespan than most humans.

One of Moon Knight's multiple personalities is something of a blank slate. This allows Moon Knight to assume any personality he might need in any given situation. (this is likely very useful for helping Moon Knight go undercover or merely assume a disguise).

Moon Knight has a very high tolerance for pain, so much in fact that Moon Knight may be able to turn off his pain receptors entirely.

Moon Knight also has the ability to induce indescribable fear in his opponents.

In battle Moon Knight’s weapons of choice are: An adamantium truncheon, this can be used as a melee or throwing weapon, it is also equipped to fire a grappling cable. The truncheon can also be converted into a pair of nunchaku, or two smaller clubs connected by a longer chain (useful for entangling an enemy's  weapon or to trip an enemy), or and eight foot long bo-staff. Moon Knight also uses crescent darts (these hand thrown weapons are also useful as melee combat weapons), crescent dart pistols (these fire crescent darts that are attached to cables, they can be used to pin an enemy to a wall, trip an enemy, or grapple toward an enemy), and a boomerang. Moon Knight also wears bracers that can be used as web shooters or as claws like Wolverine's (However it is safe to assume that webs produced by these bracers are no where near as strong or as versatile as Spider-Man's. It is also doubtful that the claw weapons are made of adamantium, however they might be made of carbonadium). Moon Knight also wields an energy shield (very similar to the one that was once used by Captain America. However it is unknown if Moon Knights energy shield can have it's shape altered or if it can be fired as an energy blast). Moon Knight also wears a pair of silver cestus (the left cestus' knuckles have silver spikes). Other weapons that Moon Knight also makes use of (but does not always have on his person) are: bolas, a San-setsu-kon (three-piece staff), an Ankh (this weapon is made of gold and weighs twelve pounds. it can be used as a club or a throwing weapon), scarab darts (A variation of his crescent darts, most likely just for throwing), a lasso, and a truncheon (that was equipped with a built in taser). Moon Knight’s costume is also laced with adamantium and carbonadium (not quite as strong as adamantium but it is more flexible). Moon Knights costume is also equipped with a laser cutting torch and jump jets (when employed these jets allow Moon Knight to preform leaps at a near super human level). Moon Knight's cape allows him to glide short distances and is the only part of Moon Knight's costume that is not laced with adamantium or carbonadium.

Weakness:


Most likely due to his multiple personality disorder, Moon Knight has suffered mental breakdowns before, and the chances of such a breakdown occurring again are high. 

Despite Moon Knight's ability turn off his sense of pain, he is mortal and as such he must be wary of most conventional attacks. 

 

So Who Wins Events:







Morgan le Fay

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Morgan is an enemy of King Arthur.

Powers, skills and weapons:

Morgan le Fay is a half human/half fairy hybrid, this grants her exceptional magical powers as well as making her immortal. Having studied under Merlin as well as having studied black magic for centuries on her own, Morgan has become an immensely  powerful sorceress and is capable of using magic for any means she wishes. Such as projecting blast of magical force from her hands, creating magical force fields, using the Crimson Bands of Cyttorak, removing people’s essences from their bodies and placing them under her control, controlling people’s minds (including the minds of even the most powerful superhumans), and astral projecting. Morgan can manipulate magical energy in either her astral or physical form. Morgan can also spy on individuals that are miles away (or in other dimensions), teleport (herself and others) vast distances (including to other dimensions and through time). Morgan can alter the natural environment of both the astral plain and (due to her being a high priestess of Gaia) Earth. Morgan (in her physical form) has the ability to fly and can shape shift (into another human appearance or that of an animal (either real or mythical)). Morgan also has the ability to steal the life energy from immortals (in most cases this must be accomplished through physically touching her victim, if said victim (or an ally of said victim) does not break Morgan’s grip. Said victim will be rendered unconscious and suffer sever exhaustion for some time after the attack). While Morgan usually relies on Celtic spells and enchantments she has the ability to tap into any source of magic or any magical talisman to fuel her spells. This enables Morgan to cast extremely complex and otherwise exhausting spells without having to tap into her own magical power to do so. However if Morgan is attempting to use two alternate forms of magic (either talisman, location, or any combination of the two) she will need the help of another magic user to complete the spell. Morgan also has the ability to heal the injuries of others and can resurrect herself if she is killed. Morgan also has extensive knowledge of herbs and is very skilled in making potions as well as medicine. Morgan is also skilled at creating enchanted objects. Morgan is highly skilled at manipulation, and will use seduction as a way manipulating men into doing her bidding (rather than always relying on her magic). At times Morgan make use of weapons. Such as a machine that can drain an immortal’s life energy (This enables Morgan to keep an immortal prisoner and use his life energy to cast spells (it is unknown if frequent exposure to the draining effects of this machine can kill an immortal)), Morgan also has impressive skills with a Broadsword as well as a dagger (although she rarely ever even carries either). The weapon Morgan  makes the most use of (and still only if she is in a rather weakened state) is her magical golden armor. This armor grants Morgan enhanced resistance to both physical and magical attacks.

Weakness
:

Morgan’s magic can not effect cold steel or iron.

Despite being Immortal Morgan is still vulnerable to any conventional attack. However due to her half fairy heritage Morgan will resurrect herself if she is killed, even if her body is completely destroyed her essence will survive and recreate her body. Making it only a matter of time before she returns to life.

So Who Wins Events:

 

 

 

 

 

 

                

Mr. Fantastic

 Wins: 2
 Losses: 0
 Commentaries: 8

 

Mr. Fantastic is a member of The Fantastic Four.

Powers, Skills, and weapons:


Mr. Fantastic has peak human strength and  an elastic like body this allows him to stretch to nearly 3 miles in length or to reshape his body anyway that he can imagine.  Such as: a ball (to ricochet off enemies in battle), a trampoline or parachute (to save his teammates if they fall), Mr. Fantastic can also flatten his body to the thickness of a sheet of vellum and even weave his body through a space no larger than a molecule wide. Mr. Fantastic can also render his body so malleable that it takes on an almost liquid like state, conversely Mr. Fantastic can enlarge the size of his fist to extra large proportions (and then stretch his hand into the shape of a mace, or some other kind of bludgeoning weapon) or he can stretch every muscle in  his body and in doing so gain superhuman strength. Other ways Mr. Fantastic can use his stretching ability include: being able to increase the capacity of his lungs (in order to hold his breath longer than most people), altering the distance between the cornea and retina of his eyes (In order to obtain a natural magnification), shortening the distance between the synapses of his brain (in order to process thoughts at speeds far beyond that of a human), stretch his cerebellum to the point that he can operate machinery designed for only the most powerful telepaths  and alter his outward appearance to resemble someone or something else. Mr. Fantastic’s elasticity  also grants him super durability, Mr. Fantastic can not be harmed by most conventional projectile weapons, such as: bullets and rockets (in most cases Mr. Fantastic will recoil said projectiles back at his attacker). Knives are equally ineffective against him. Mr. Fantastic’s durability extends to his mind, he has what he calls an elastic consciousness. As such mind control rarely works on him and if it does he can usually break free of it in a short amount of time. Mr. Fantastic is also well versed in hand to hand combat and due to his elasticity opponents find it difficult to grab and hold him. Stretching and contorting his body the way he does takes a great deal of concentration on Mr. Fantastic’s part, but due to his mental training. Mr. Fantastic can alter the shape of his body as easily as most people can clench a fist. When Mr. Fantastic gained his powers his genius level intellect was also heightened making him a super genius. Mr. Fantastic is highly knowledgeable in all fields of science and technology and is capable of easily understanding alien technology as well. Mr. Fantastic also speaks several languages and has even deciphered alien languages. Mr. Fantastic’s  suit is made of unstable molecules (That he invented) It is adaptable to whatever power is used on it (another words it stretches with him) and is insulated from electrical attacks. Mr. Fantastic also carries a fantastflare gun that launches a flaming 4 into the sky to quickly alert his teammates to his exact location.

Weaknesses:


If exposed to intense heat Mr. Fantastic will melt.

If exposed to intense cold Mr. Fantastic will freeze and crack.

Mr. Fantastic is highly vulnerable to energy based weapons.

Mr. Fantastic is vulnerable to taffy puller-like machines that stretch him beyond his limit.

So Who Wins Events:







Mr. Incredible

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Mr. Incredible is a member of The Incredibles.

Powers and Skills:

Mr. Incredible has near limitless strength and greatly enhanced durability (Only a blade of the sharpest metal with at least near superhuman force behind it can cut Mr. Incredible). He also has near superhuman speed and is also very agile for a man his size. He also has enhanced senses, is very alert to his surroundings, and is very wary of danger. In Battle Mr. Incredible is a quick thinker and can use the terrain to his advantage. Mr. Incredible’s costume is made of a material that is fire proof, bullet proof, and highly resistant to explosions.

Weakness:


Despite his enhanced durability, Mr. Incredible must still be wary of most conventional attacks.

So Who Wins Events:







Mr. Mxyzptlk

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Mr. Mxyzptlk is an enemy of Superman.


Powers:


Mr. Mxyzptlk is an imp from The 5th dimension. As such he is capable of wielding magic of cosmic level power. Mr. Mxyzptlk can quite literally do anything he wants. Some things Mr. Mxyzptlk uses his magic for are:

Levitation, teleportation (himself and others anywhere he wants to go), conjure any object or being he wishes, transmute one thing into another, give life to in-attainment objects, banish anything he wishes out of this dimension with no more than a thought, or alter reality any way he sees fit. Mr. Mxyzptlk uses his magic by simple gestures, such as a nod. a wave of his arm or hand, as well as snapping his fingers. Although it is doubtful that Mr. Mxyzptlk even needs to do this to work his magic. Mr. Mxyzptlk seems to enjoy irritating Superman rather that actually looking to cause real harm and distruction. Considering his power level it's a good thing for the entire universe that Mr. Mxyzptlk's “evil” schemes are done to get Superman's attention rather than furthering some evil agenda.


Weaknesses:


Mr. Mxyzptlk is only limited by rules he places on himself. One such rule he usually places on himself is that if he is tricked into saying or writing his name backwards. He must return to The 5th dimension and not return to Earth for no less than 90 days.


When Mr. Mxyzptlk returns to The 5th dimension any damages he caused or changes he made are undone. Also any spells he cast will quickly fade


Mr. Mxyzptlk only causes the trouble that he does for the entertainment value. He may walk away from a fight if he becomes bored with it.


The longer Mr. Mxyzptlk says on Earth the more pranks he'll feel compelled to pull


Only someone with deity-like powers could possibly cause Mr. Mxyzptlk permanent or fatal harm.


If Mr. Mxyzptlk were to somehow loose his powers he would become mortal.

 

So Who Wins Events:

 

 

 

 

 

 

 

 

Mr. Terrific

 Wins: 0
 Losses: 0
 Commentaries: 3

 

Mr. Terrific is a member of The Justice Society.

Powers, skills and weapons:


Mr. Terrific is at peak human strength, he also has the ability to learn any skill just by studying it, ( to the point that he can assist in a medical operation just after reading about the procedure in a medical book.). Mr. Terrific is also a superb hand to hand combatant with black belts in 6 different types of martial arts as well as winning an Olympic gold meddle in the decathlon. Mr. Terrific is also a genius level Intellect and is well versed in several scientific fields. He has 14 PhDs (Two of which are in engineering and physics), as well as being skilled in some medical areas. Mr. Terrific also speaks the native language of Kahndaq (and presumably other languages as well). Mr. Terrific was also able to design a T mask that is molecularly bonded to his face, the mask can appear and disappear at will. The T mask also has nanotechnology interwoven into it, this allows Mr. Terrific to change in and out of his costume at will, renders him invisible to all forms of electrical detection and allows him to mentally and vocally command his T-Spheres. The T-Spheres are Mr. Terrific’s  weapon of choice, they are floating robotic spheres that  can project holographic images (Mr. Terrific can actualy speak through these images if he is to injured to speak himself), link to outside computers and satellites, sever as cameras, open electronic locks, allow Mr. Terrific to fly by bearing his weight (Presumably by the same means by which the T-Spheres themselves fly), project laser grids, discharge powerful electrical shocks, strike as projectile weapons and explode with tremendous force.

Weakness:


Mr. Terrific is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:







Ms. Marvel

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Ms. Marvel is a member of The Avengers.

Powers and skills:

Ms. Marvel has vast superhuman strength,
superhuman speed, superhuman agility, superhuman reflexes,the ability to fly (at close to half the speed of sound), superhuman stamina, and extremely enhanced durability. Due to the fact that Ms. Marvel's DNA was altered, she is genetically half human/half Kree. This gives Ms. Marvel some resistance to toxins and poisons. Ms. Marvel can also fire blasts of  energy from her fingertips (said energy blasts have an explosive force). Ms. Marvel can also survive in the vacuum of space for a limited amount of time Ms. Marvel can also absorb other types of energy (such as electricity) to augment her powers. When fully augmented Ms. Marvel has limitless strength, is impervious to harm, can survive in the vacuum of space indefinitely, and her energy blasts can explode with the force of a nuclear bomb. Ms. Marvel can also use the energy she has absorbed to alter her costume into her civilian clothes and vice-versa. Ms. Marvel also has the ability to subconsciously predict the moves of her opponent, however this power only activates sporadically. Before gaining her powers Ms. Marvel severed in the U.S. Air Force, as such she is a highly skilled pilot, an expert markswoman, an excellent hand to hand combatant, and she is also highly skilled in espionage tactics. Ms. Marvel is also multilingual and speaks fluent English (Her native language), Russian, Kree, and The Shi'ar languages. She also speaks passable Rajaki and has partial knowledge of several other languages as well.


Weaknesses:

If Ms. Marvel absorbs magical energy she will suffer some type of consequence

Despite her near invulnerability (even if it is augmented) Ms. Marvel can be killed if a powerful enough force is directed against her.

So Who Wins Events:

 

See Also Captain Marvel (Marvel)

 

 

 

 

 

 

Mulan Fa

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Mulan is a soldier in The Emperor’s army.

Skills and weapons:

As a soldier in the Chinese army Mulan attained peak human strength, she was highly trained in martial arts, and the use of weapons such as swords and bo staffs. Mulan also received training in archery and the use of cannons (which would be better described as high powered (and highly explosive) fireworks). Mulan is also a quick thinker and can utilize an object such as a common hand fan as a weapon. Mulan’s quick thinking also enables her to use whatever she has at hand to her advantage (such as using wrist weights as leverage to climb a poll) Mulan can also quickly scan whatever terrain she in on and use  it  to maximum effect in battle (such as using a single cannon to cause an avalanche that destroyed the majority of the Hun army). Mulan’s weapon of choice is a jian called Sword of the Ancestor. It was her father’s sword and was (presumably) passed down from father to son for many generations of the Fa family. Mulan is also very skilled in the art of disguise (to the point that she was able to convince the Chinese army that she was a man).

Weakness:

Mulan is mortal and as such she is vulnerable to the same harm and sickness as any human.

So Who Events:

 

 

 

 

 

 

 

Multiple Man

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Multiple Man is a member of The X-Men.

Powers and skills:

Multiple Man has peak human strength and is a changeling (A predecessor of the mutant race. Who powers are manifest from birth). Multiple Man has the ability to create exact duplicates (or dupes or Multiple Man calls them) of himself. The dupes are capable of independent thought and action (although they are usually guided (to a limited degree) by the original Multiple Man. In some cases a dupe will exhibit stronger aspects of  one part of Multiple Man’s personality than others. Multiple Man’s dupes are created when Multiple Man absorbs kinetic energy (by snapping his fingers, stomping his feet, or if he is hit), however Multiple Man has also created dupes by just willing it. (although he has not created dupes this way very often.). Exactly how many dupes Multiple Man can create is unknown. The dupes can also duplicate themselves (albeit at a slower rate than the original Multiple Man). Multiple Man can also reabsorb his dupes. When Multiple Man reabsorbs a dupe he gains whatever new knowledge or skills the dupe acquired while acting independently of the original Multiple Man (however knowledge acquired this way may have slight flaws, causing Multiple Man to not know if he gained said knowledge himself or through one of his dupes). Multiple Man can also reabsorb an injured dupe with no injury to himself, even if the dupe he absorbs is mortally wounded. Multiple Man is also telepathically linked to his dupes, as such if one of his dupes kills himself the original Multiple Man will gain whatever knowledge or skills said dupe acquired while acting independently of the original Multiple Man. Multiple Man can also control whether or not he creates a duplicate when he absorbs kinetic energy (it is unknown if the shirt of Multiple Man’s costume allows him to do this or if Multiple Man has that good of control over his powers). Multiple Man is also immune to hypnosis (This may be due to that fact that he can duplicate his consciousness many times over). If one (or more) of Multiple Man’s dupes are killed,  The original Multiple Man will feel intense physical pain (and may even be rendered unconscious by it), however he will not die. Multiple Man (Due in part to knowledge gained from his dupes.) is well skilled in hand to hand combat (particularly Shaolin Kung Fu and stealth techniques ), as well as covert operations (which would include training in different types of firearms, mostly handguns), Multiple Man is also highly skilled at picking locks, and is an Olympic gymnast.  Multiple Man also has some knowledge of  how to fight demons. Multiple Man is also a skilled in outdoor survival techniques, is a fully trained paramedic, knows a great deal about human anatomy, is a fully trained lawyer, is well skilled in acting. Also aside from English (his native Language) Multiple Man  speaks fluent Russian, and Hawaiian.

Weakness:

Multiple Man is mortal, as such he is vulnerable to the same harm and sickness as any human. However if the original Multiple Man were to be killed, it may be possible that one of his dupes could take over the roll and function of the original Multiple Man. If that is the case it may be impossible to kill Multiple Man so long as there is a dupe of him somewhere in the world. However this has yet to be proven.

If any of Multiple Man’s dupes go for an extended length of time (The actual duration of which is unknown) without duplicating themselves it will be much harder for said dupe to duplicate himself.

 

 

 

 

 

 

 

 

Murtagh

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Murtagh in a tenuous ally of Eragon.

Powers, skills, and weapons:


Murtagh is (like all Dragons Riders) highly skilled at magic (Which he derives from his bond with his dragon Thorn). Murtagh has a wide range of dark spells in his arsenal and can cast spells at greater distances and with more power than most spell casters. Murtagh is  especially good at telepathic attacks and his defense against telepathic attacks is so strong that even before he became a Dragon Rider, the most powerful magicians could not penetrate Murtagh’s mind. Since becoming a Dragon Rider Murtagh was able to hold off 15 telepathic attacks simultaneously and even when a momentary distraction caused his concentration to falter. Murtagh was still able to keep his mind shielded from attack. Murtagh also has knowledge of the name of magic itself, by invoking The Name of Magic Murtagh can acomplish any feat he wishes through magic (short of raising the dead), However Murtagh is cautious not to use the Name of Magic too often, for fear that his enemies, or someone with evil intent will gain knowledge of it. Murtagh was also able to cast spells on himself to enhances his speed, strength and stamina to the level of an elf (Thus granting him near superhuman strength, speed, stamina, and reflexes). Murtagh is also (like all Dragon Riders) functionally immortal, as such the effect of ageing is not the same to him as it would be to most humans. Murtagh is also an expert swordsman and archer. Murtagh’s weapon of choice is a Dragon Rider’s Sword called Zar’roc  It is a red  hand and a half sword made of Brightsteel and has several spells placed upon it to protect it from battle damage. Murtagh also wields a longbow made of Yew wood as well as a dagger.

Weakness:


Because of his bond with Thorn, Murtagh feels not only his own pain but Thorn’s as well.

Due to once having served Galbatorix Murtagh has many enemies that he must always be cautious to avoid.

If Murtagh expends to much energy casting a spell he will die.

Assuming that anything can get past whatever protective spells he has placed on himself, Murtagh is vulnerable to most conventional attacks.

So Who Wins Events:




Mysterious Jedi

 Wins: 1
 Losses: 0
 Commentaries: 0

*Contains Spoilers*

(Original Character...Sort of)

Mysterious Jedi is a member of The Guardian L.I.N.E.


Powers, Skills and Weapons:


    Born from the forbidden union of Jedi and a Sith, Auramon Darklight was raised in seclusion by his mother, the Sith known as Satin Deathscream. Auramon’s existence was known to no other human, Satin loved her son with all her heart and along with teaching him the ways of The Sith (thanks to this training Auramon attained peak human strength). Satin also taught her son to use his own judgment when on a mission, regardless of his orders. Auramon became exceptional at wielding a Lightsaber, in his free time Auramon studied spacecraft maintenance and became a very skillful mechanic.
    When Auramon grew into adulthood Satin brought him along on her missions (With the cover story that he was her personal bodyguard), In order to keep Auramon’s identity secret Satin never mentioned Auramon’s name to anyone and she had provided him with a uniform that concealed his facial features. Eventually Darth Sidious gave Satin a mission to go into the past and assassinate the head of The Jedi Order and hopefully destroy The Jedi’s power base before it was formed. However due to a Jedi led attack and untested time portal technology, Auramon alone was sent on a one way trip into the future. Auramon however still tried to complete his mission, this led to a battle with Luke Skywalker. Luke defeated Auramon, but sensing that although the young Sith stood on the Dark Side of The Force he was drawn toward The Light Side. Luke spared Auramon’s life and decided to train him in the ways of The Jedi.
    Realizing how valuable a secret weapon could be to The Rebellion Luke revealed Auramon’s existence only to his sister Leia Organa and his trusted friend Han Solo (Who then trained Auramon as a pilot). Auramon performed several covert missions for Luke and eventually Luke asked Auramon to investigate reports that The Empire was using time portal technology. During that mission, some unfortunate events caused Auramon to go on yet another one way trip through time. After some investigating Auramon discovered that many Stormtroopers were on the new planet overseeing the construction of a 3rd Deathstar. Auramon then set out to put a stop to what they were doing. Auramon eventually discovered several platoons of Stormtroopers battling a rather large White Tiger, Auramon joined the battle and when he and the White Tiger had driven back The Stormtroopers; The White Tiger spoke (in Auramon’s language and in a rather suspicious tone ), introduced himself as SimbasGuard, and the two formed an uneasy alliance. SimbasGuard and Auramon battled The Stormtroopers over the next several weeks and during that time Auramon earned not only SimbasGuard’s trust, but also his undying friendship. SimbasGuard insisted that he give Auramon a name to call him. SimbasGuard decided that he would call him “Mysterious Jedi”. Auramon decided that the name would suit him and his situation. When The Stormtroopers were defeated once and for all, SimbasGuard took Mysterious Jedi on a long journey to the outskirts of the nearest human settlement.
    SimbasGuard then bid Mysterious Jedi good-bye and wished him well. Mysterious Jedi quickly found work doing various odd jobs, and was able to earn a modest living. Several months later SimbasGuard showed up at the door of Mysterious Jedi’s apartment and asked him to be his guest at a Tournament in a place called the Chetradome, Mysterious Jedi agreed and the would-be vacation led to Mysterious Jedi being hired (at SimbasGuard’s request) by the Owner of the Chetradome as a member of the security team. This position then eventually led to Mysterious Jedi joining The Legion of Guardians. Due to his mixed heritage Mysterious Jedi can use both Sith and Jedi Force powers, Mysterious Jedi also serves as the pilot and maintenance man for the Chetplane. Mysterious Jedi is exceptional in all forms of Lightsaber combat, be it Dual Wielding or in the use of a Double-Edged Lightsaber. Although his skill in using a single Lightsaber is phenomenal (And it is his preferred fighting style). In battle Mysterious Jedi wields a blue Lightsaber (regardless of how many or what type of Lightsaber he is wielding).

    During the aftermath of Tournament 5 Mysterious Jedi sacrificed his life to save Mina when Melt-Down betrayed The Legion of Guardians and tried to kill her. With his dying words Mysterious Jedi professed his love to Mina. A love he had never spoken of to anyone. It is known that several of the more powerful Jedi (and in some cases Sith) become Force Ghosts upon or shortly after death. It remains to be seen if Mysterious Jedi knew of this technique before he died.

    Mysterious Jedi was resurrected by Slashspawn The Enchanter and is now the leader of The Guardian L.I.N.E. His former teammates are unaware of his return.    


Weaknesses:


Mysterious Jedi must be very careful when using his Sith Force powers, or he could become ensnared by The Dark Side.

Although he is able to sense disturbance in The Force Mysterious Jedi has no Force-Clairvoyance.

Mysterious Jedi is vulnerable to any conventional attack.

So Who Wins Events: