So Who Wins - The Any Character in the World Battles

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Paige Matthews

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Paige is a Charmed One.

Powers and Skills:


Paige is half witch and half whitelighter she posses an ability called telekinetic orbing, this allows Paige to cause an object (or person) to disappear from it’s location and reappear near her. Conversely Paige can also send objects (and people) away from her (with great force if she so wishes) and cause them to reappear in another location. Paige activates the telekinetic orbing by calling the name of the object or person she wishes to move (in the case of objects she doesn’t have to use their proper name), although she can also do this just by concentration. Other abilities Paige has due to being part whitelighter include: Being able to orb herself (and others) anywhere she wishes to go (even to other dimensions), the ability to heal the injuries of others, the ability to sense the location of her sisters and anyone she is assigned to protect, or if they need help,  and the ability known as glamoring allows Paige to change her appearance. Being a witch page can write and cast spells and because she is a Charmed One those spell are immensely powerful. If Paige casts a spell with the assistance of her sisters, the spell is all but invincible. Paige is also skilled at making positions and is moderately skilled in hand to hand combat. Paige  is also a skilled social worker and teacher.

Weakness:


Despite being half whitelighter Paige is still vulnerable to any conventional attack.

So Who Wins Events:






Pain

 Wins: 0
 Loses: 1
 Commentaries: 0

 

Pain is an enemy of Naruto Uzumaki.

Powers, skills, and weapons:


Pain is a ninja with a virtually limitless level of exceptionally strong chakra and he is at peak human strength. Pain also possesses an ability called Rinnegan. This ability allows Pain to use any type of chakra, as well as any hand to hand fighting technique he wants. The Rinnegan also allows Pain to see chakra barriers around objects and  the level of chakra at the feet of his enemies. One of Pain’s favorite techniques is The Six Paths of Pain: This allows pain to control six reanimated corpses with his chakra and use them in place of his own body. Pain can also use more that one of his bodies (up to all six) at once. Any damage inflicted on any of Pain’s other bodies will not injure Pain’s true body. Although When using this technique Pain must be in a machine with large chakra rods attached to his shoulders and (smaller ones) in his forearms. Pain must also be at highest point available to broadcast his chakra to his other bodies. The machine Pain must stay in to use this Jutsu is also a mechanical walker. It is equipped to fire chakra disruption blades.

Weaknesses:


Pain has a god complex and as such he sees himself as being beyond ordinary humans. This arrogance can be detrimental in battle.

Pain’s true body is as mortal as that of any other human.

So Who Wins Events:

 

 

 

 

 

 

  

Percy Jackson

 Wins: 2
 Losses: 1
 Commentator: 0

 

Percy Jackson is a ally of Annabeth Chase.

Powers, Skills, and Weapons:


Percy  Jackson has vast superhuman strength as well as possessing the ability to have precognitive dreams (although Percy has no control over this ability). Percy is also a naturally talented swordsman and can hold his own against opponents that are larger, stronger, and more skillful than he is. When immersed, in contact with, or within close proximity to water Percy’s strength enhances to near limitless levels and his speed and skills are also augmented. Once he emerges from water Percy’s strength, speed, and skills return to their previous level. Percy also possesses hydrokinesis, this enables him to form water into objects solid enough to use as weapons, redirect rivers, create currents strong enough to push himself (at even greater speeds underwater) and objects large as boats where he wants to go, increase the surface tension of water to the point that he can stand on it and with more effort even propel himself into the air. When underwater Percy can release oxygen from the water and force water to recede from an area to create an air bubble, this allows people who can not breath underwater to breath. Percy can breath underwater, is impervious to any degree of water pressure. And if he falls into water Percy will not be injured, regardless of how far he falls. When Percy is underwater he only becomes wet if he wills himself to, when Percy touches an object underwater it becomes dry. Percy can create saltwater as long as he has something that was once sea life to work with. Percy has an empathetic link with his friend Grover and Percy can also telepathically communicate with marine animals, horses, pegasus, unicorns, and winged unicorns. When he is underwater Percy can telepathically communicate with other children of Poseidon. Percy also has enhanced awareness of his surroundings, this gives Percy the ability to see things that would otherwise be hidden and (when at sea) Percy can always sense his exact coordinates. Percy can also summon hurricanes, earthquakes, and other storms (if said storms are water based and it should also be noted that Percy can not sustain the force of a hurricane for very long). Percy can telekinetically control any part of a boat (particularly the sails). Percy can also sense any object that is underwater. Percy also has the ability to summon water from over hundreds of miles away (Although doing this may prove fatal). At times Percy can enter a rage while in battle. When this happens Percy’s strength enhances to near limitless levels (If Percy enters this rage while immersed, in contact with, or in close proximity to water. His strength is enhanced to limitless levels). Percy is all but impervious to conventional harm and is particularly resistant to being burned (to the point that he can survived being immersed in lava) Percy can also heal his (and others) injuries if he is in contact with or immersed in  water. In battle Percy wields a magically enchanted sword called Anaklusmos (meaning Riptide), the sword is maid of celestial bronze and as such it is capable of injuring immortals and monsters, but not mortals. When not being used in battle Percy’s sword takes the form of a ballpoint pen, an enchantment upon the pen is that it can never be lost and no mater what happens. Percy will always find the pen in his pocket. Percy is also capable of instantly reading ancient Greek. It is also possible that due to his being a demigod that Percy will have a lifespan far longer than that of an ordinary mortal.

Weaknesses:


Despite his near invulnerability and healing factor Percy can be killed if a powerful enough force is directed against him.

Percy does have one part of his body that is just as vulnerable as any mortal, it is the small of his back directly opposite of his navel.  

Percy has a strong sense of loyalty to his friends and loved ones. This cause him to place their safety and well being above completing whatever mission he is on.

So Who Wins Events:

 

 

 

 

 

 

 

Peter Pan

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Peter Pan is The Leader of The Lost Boys.

Power, Skills and weapons:


Peter Pan has the ability to fly (which he gained by using pixie dust, (most likely given to him by his good friend Tinker Bell the pixie) it is possible that he obtained a great amount of pixie dust as his flying ability never seems to ware off). His strength is also greater than that of a boy his age (closer to that of an adult (Placing Peter Pan's strength level at that of a normal human) , it is also possible his enhanced strength is due to his having been given a great amount of pixie dust and like the pixies be stronger that what his physical build would otherwise indicate). Peter Pan also has the magical ability to temporally suspend his enemies, leaving them unable to defend themselves (however his enemies will not suffer the effects of what ever damage is inflicted on them while they are temporally suspended, until the spell wares off). Peter Pan is skilled in the use of a broadsword but his weapon of choice is his dagger. Peter’s skill at wielding his dagger is so exceptional that he can duel and defeat an opponent that is wielding a much larger weapon (such as a cutlass). Peter Pan can also mimic the voice of anyone he hears (to the point that he can trick said individuals closest allies). Peter Pan is also capable of understanding the language of pixies. Peter Pan is also functionally immortal and will not die of old age (as long as he does not leave Never Land for an extended amount of time).  

Weakness:

Despite being ageless Peter Pan is still vulnerable to any conventional harm.

So Who Wins Events:

 

 

 

 

 

 

  

Phoebe Halliwell

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Phoebe is a Charmed One.

Powers, skills, and weapons:


Phoebe is a witch that posses the power of premonition, this enables her to see visions of the past and future, by touching (or merely being in close proximity to) a person, object, or even location where something of significance to The Charmed Ones has or will happen. Phoebe can astral project herself into one of her visions and even interact with her past or future self. Phoebe can also trigger a vision through concentration or coming into contact (or just being in close proximity to someone with similar powers). Phoebe’s premonition ability gives her enhanced intuition, this enables Phoebe to doge enemy attacks even when she does not see them coming, Phoebe also has the ability of empathy, this allows her to feel the emotions of others and sometimes control or even shut off their powers. Phoebe also has the ability to levitate herself limited  distances. Phoebe is also skilled in writing and casting spells and due to the fact that she is a Charmed One her spells are immensely powerful. If Phoebe casts a spell with the assistance of her sisters the spell is all but invincible. Phoebe is also skilled in making positions and is also highly skilled in martial arts and kickboxing. In battle Phoebe likes to carry several potions (that usually have some kind of offensive capability) to offset the fact that her powers are not of an offensive nature.

Weakness:


Phoebe is mortal and as such is vulnerable to the same harm or sickness as any human.

So Who Wins Events:








Piper Halliwell

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Piper is a Charmed One.

Powers and Skills:


Piper is a witch that posses the power of temporal stasis, this allows her to freeze an object or person in place to the point that they are standing still completely unable to move. Piper can unfreeze the people (or objects) she freezes or she can simply unfreeze a persons head in order to talk to them and still keep them from being a threat. Piper also has the ability of Molecular acceleration, this allows her to speed up the molecules in a person or object to the point that they explode. Piper can also use this power to a lesser extent, like knocking someone down, speeding up  the molecules of wood to the point that they ignite, or merely deflecting an enemy projectile. With enough concentration Piper can also achieve molecular dispersion, This causes an enemy’s molecules to separate causing said enemy to disintegrate. Piper also has an invulnerability to her own power, if an enemy tries to use her power against her the damage inflicted on Piper is minimal at worst. In addition to this when Piper blows something up the debris  is magically  deflected away from her. Piper is also skilled in writing and casting spells and due to the fact that she is a Charmed One her spells are immensely powerful. When Casting a spell with the assistance of her sisters the spell is all but invincible. Piper is also the most skilled of the Charmed Ones at making potions (Due to her training as a chef), Piper also has limited hand to hand combat and gymnastic skills.

Weakness:


If an Adversary is powerful enough they may be resistant or completely immune to Piper’s Power.

Piper is mortal as such she is vulnerable to the same harm or sickness as any human.

So Who Wins Events:







Plastic Man

 Wins: 0
 Losses: 1
 Commentators: 0

Plastic Man is a member of The Justice League.

Powers:


Plastic Man’s body is in a putty-like/fluid state. Neither entirely solid or entirely liquid, Plastic Man has complete control over every molecule in his body. This enables Plastic Man to stretch his body to seemingly any length, alter his size (Anywhere from a few inches tall to the size of a skyscraper, this also allows Plastic Man to alter the level of his strength, at least to superhuman levels), alter his shape to anything he can imagine (Allowing him to slip under doors, pick conventional locks with his fingers, and he can even mimic vehicles with moving parts. Such as a moped or a car),and (With great concentration) Plastic Man can even change his color (Although since this is so difficult for him, Plastic Man rarely ever does this and whatever form he is in it is always comprised of the colors in his costume (Red, Yellow, Black, and his natural flesh tone)). Plastic Man also has superhuman agility (Due to being able to flex his body in ways no ordinary human can). Plastic Man can also detect ultrasonic frequencies (Due to the way it makes his body ripple when he encounters them). Plastic Man is also invulnerable to most physical harm, including corrosive substances and even energy based weapons. (Although he can be momentarily stunned). Plastic Man is also immune to any kind of telepathic attack. If he is somehow injured Plastic Man can regenerate or reabsorb lost or damaged tissue into himself. Since gaining his powers Plastic Man has stopped ageing (Or he ages at such a slow rate that it is impossible to see if the passage of time affects him) and does not need to eat or breath.

Weakness:


Although immune to most physical harm, if he is subjected to intense physical trauma, Plastic Man will suffer emotional trauma and it may take some time for him to recover (Depending on the severity of the trauma).

Plastic Man is vulnerable to sudden extreme temperature changes (He can be melted or frozen, although when the temperature returns to normal so will Plastic Man).

Plastic Man is vulnerable to chemicals such as Acetone, this destabilizes his putty-like form and cause him to melt (Although Plastic Man will eventually regenerate when the chemical wears off).

If Plastic Man’s body mass is somehow dispersed over a vast enough distance, he would not be able to reconstitute himself without outside assistance.

So Who Wins Events:

 

 

 

 

 

 

 

Power Girl

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Power Girl is a member of The Justice Society.

Powers:


Power Girl has Limitless strength (Under the light of a blue sun Power Girl's strength reaches near cosmic levels. Also if Power Girl were
to spend fifteen minutes (perhaps less) within Earth's sun her strength could be increased to cosmic levels (temporarily), super speed, and stamina. As well as the ability to fly. And invulnerability. Power Girl also has super senses such as x-ray vision, heat vision, infrared vision, telescopic vision, microscopic vision, and electro magnetic spectrum vision (this enables her to see things like radio waves). Power Girl also (Presumably) has the ability to release all the solar energy in her body in the form of a massive Solar Flair. However doing this will (Likely) leave Power Girl powerless for at least twenty four hours. Power Girl also has super hearing, super breath and ice breath. Power Girl is also well skilled in hand to hand combat, and has genius level intellect. Power Girl like all solar charged Kryptonians has a greatly enhanced life span and upon reaching the age of 30 (Or somewhere within that age bracket) their aging rate greatly slows.     

Weaknesses:


Power Girl’s X-Ray vision can not see through lead or detect a magical barrier.

Power Girl is highly vulnerable to magic.

Power Girl is vulnerable to telepathic attacks.

Exposure to green kryptonite will weaken Power Girl, Prolonged exposure will kill her.

Exposure to red kryptonite will effect Power Girl in unpredictable ways.

Exposure to gold kryptonite will take away Power Girl's powers for 15 seconds.

Under the light of a red sun Power Girl would be powerless.  

So Who Wins Events:






Princess Aurora

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Princess Aurora is an ally of Prince Phillip.

Powers, skills and weapon:

Princess Aurora is a Princess of Heart, this enables her to keep the powers of darkness from overrunning a world she is on just by her force of will (however this can be accomplished more effectively with the help of other Princesses of Heart). Princess Aurora also has limited skill in magic and even wields a wand (although Princess Aurora rarely even ever uses magic at all) Thus far the only spells she has been known to cast are a spell than can change the color of an article of clothing (such as a dress or nightgown) and summoning a herd of cows (it should also be noted that Princess Aurora had no control over the cows she summoned and while they were domestic. And therefore (mostly) docile, they behaved as cows and not as summoned animals (which are usually interested in doing the bidding of the one who summoned them)). Princess Aurora is also very strong willed, this grants her very limited resistance to mind controlling spells. Having lived with the curse of eternal sleep on her for sixteen years (and having succumbed to it once), Princess Aurora is very skilled at feigning unconsciousness. This often tricks her enemies into thinking she is no longer a threat and on very rare occasions actually causing a charging enemy to trip over her.

Weakness:

Princess Aurora is mortal and as such she is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

Professor McGonagall

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Professor McGonagall is an ally of Albus Dumbledore.

Powers, skills and weapons:


Professor McGonagall is a witch with enormous magical powers, she mastered the art of Transfiguration, and is an expert duelist. Professor McGonagall can easily hold her own against multiple, or younger opponents. Professor McGonagall does not use any of the dark arts, but is still able to cast The Imperius Curse (Even against an opponent who is highly skilled in the dark arts). Professor McGonagall was also able to cast three Patronus Charms at once. Professor McGonagall can also use her Patronus to communicate with others. Professor McGonagall is also an Animagus and can transform herself into a cat. Professor McGonagall uses her cat form when she does not wish to be recognized as well as to spy without being noticed (It should be noted that Professor McGonagall  rarely ever spies on anyone). Despite her age Professor McGonagall is remarkably fast and was strong enough to be able to survive being hit by four Stunning spells at once (something that would have killed most witches, especially ones her age). In battle Professor McGonagall wields a magic wand. Professor McGonagall is also a skilled teacher.

Weakness:


Despite her strong resilience regarding magic spells, Professor McGonagall must be wary of all conventional attacks.

So Who Wins Events:

 

 

 

 

 

 

 

Professor Utonium

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Professor Utonium is an ally of The Powerpuff Girls.

Skills:


Professor Utonium is a brilliant inventor, who specializes in genetics. Although his best inventions are the results of  lucky breaks on his part rather than results of his research and scientific expertise.

Weakness:

Professor Utonium is mortal and as such is vulnerable to the same types of harm and sickness as any human. 

So Who Wins Events:






Professor X

 Wins: 0
 Losses: 0
 Commentaries: 10

 

Professor X is a member of The X-Men.

Powers and skills:


Professor X has immense telepathic powers, this enables him to: Read the thoughts of others, (This also allows him to sense if someone intends to attack him and in what manner they will attack), project his thoughts into other peoples minds (Within a range of 250 miles), communicate with animals, alter of remove peoples memories (Even to the point of giving someone total amnesia), cause pain to an enemy just by stimulating the pain center of their brain, influence other peoples actions, completely control another person (That he is in close enough proximity to), as well as, make people think that he is invisible, cause people to see things that are not there, and project mental bolts that can knock people unconscious or even kill them. Professor X can also use his telepathic powers to lean foreign languages, by telepathically studying the language centers in the brain of someone who speaks the language he wishes to learn (Professor X can also teach others languages in this same manner), Professor X can also teach a group of individuals to work like a team in a matter of hours by telepathically making them believe that they had trained together for months. Professor X can also astral  project his mind to a telepathic dimension called the astral plain, on the astral plain Professor X’s telepathic powers are nearly limitless. Professor X is also well versed in hand to hand combat and has an extensive knowledge of pressure points. When using his hand to hand skills and telepathic powers simultaneously; Professor X is a formidable combatant. Professor X is also a genius and is highly skilled at designing devices that enhance telepathic powers, the most notable of these is the mutant detecting computer Cerebro. Professor X also has PhD’s in the fields of: Genetics, biophysics, and psychology. He is also well versed in other life sciences.

Weakness:


Professor X is a paraplegic and must use a wheelchair (or hoverchair) for mobility.

Professor X is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:







Psylocke

 Wins 0
 Losses: 0
 Commentaries: 0

 

Psylocke is a member of The X-Men.

Powers, skills and weapons:

Psylocke is at peak human strength and has immense telepathic powers. This enables her to telepathically communicate with people over vast distances, cast telepathic illusions, telepathically  project Psi-Bolts that can stun or kill her opponents (Although Psylocke prefers close-quarter combat and she will only kill an opponent if she deems it absolutely necessary),  and read minds (this enables her to predict her opponents moves in battle, thus making it much easier to counter them). Psylocke is also capable of projecting her telepathic energies into a physical manifestation of  mental energy called Psychic Knives. These Knives are projected from Psylocke’s  fists and can range in size from a short dagger to a long dagger (Psylocke can also manifest just one Psychic Knife if she wants). The Psychic knives can stun or kill an opponent. Psylocke can also shield herself from being detected by another telepath and even from individuals with heightened senses. Psylocke can also have precognitive visions (usually these visions show several possible ways events may turn out, or they may just show her a glimpse of the immediate future). However Psylocke has no control over this ability and she rarely ever even has these visions. Psylocke also has immense telekinetic  abilities, this enables her to move objects (even if they are too big for her to physically lift and perhaps shatter a mountain) without touching them, create shields (of varying sizes) and she can even levitate herself (short distances). Psylocke can also use her telekinetic powers to create a Telekinetic Katana. The Telekinetic Katana has varying degrees of power (depending on the level of concentration Psylocke is  focusing into it) , at it’s lowest level the Telekinetic Katana functions exactly like the Psychic Knife and will stun or kill opponents. At it’s highest level the Telekinetic Katana can cut through nearly any physical object (Psylocke’s skill with  the Telekinetic Katana is such that can slice through an opponent’s armor and leave the person inside stunned or unconscious).Psylocke can also use the Telekinetic Katana to shatter telepathic inhibitors placed on others without injuring the individual. The Telekinetic Katana can also serve as a makeshift source of light and It is also possible that Psylocke may be able to manifest two Telekinetic Katanas at once. Psylocke can also use her Telekinesis to enhance her strength and speed to superhuman levels. As well as modify her molecular structure to render herself invisible (at least to the naked eye). Psylocke is also moderately resistant to any kind of telepathic attack or having her mind read. She is also slightly resistant to magical manipulation, and hi-tech scanning equipment may only sporadically detect her. Psylocke also carries two actual Katanas which she will also use in battle (she likes to dual-wield them), Psylocke is also Highly skilled in martial arts.

Weaknesses:

If Psylocke is forced to concentrate on more than one thing, her powers will fluctuate.

Despite her limited resistances to telepathic and magical attacks,  Psylocke is mortal and is vulnerable to conventional attacks.

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Pyrian Lupus

 Wins: 1
 Losses: 1
 Commentaries: 0

 

(Original Character)

Pyrian Lupus is a member of The Legion of Guardians.

Powers and skills:

     As his name suggests, Pyrian Lupus is a wolf made of fire. Originally he was created by Mallow via the fires of Hell. However after Pyrian Lupus's death; Mallow resurrected him, sacrificing some of his own powers of fire to recreate Pyrian Lupus. Pyrian Lupus is a creature of magic (This places his strength at a near cosmic level), and as such is difficult to kill. When ever he is “extinguished”, he is recreated in the heart of the fire region of Lehethro (See Lehethro).
    Pyrian Lupus can manipulate and extinguish his own flame, meaning that he can: alter his size to anything he wishes, breathe fire, shoot fire from any point in his body, and spread his fire into other fires. When combining powers with Mallow, Mallow has enough power over fire, that he could engulf the world in it. Pyrian Lupus can also control the temperature at which he is burning. He can burn so hot that he can set the atmosphere on fire, or get so cold that a person could ride him a short distance.
    Because Pyrian Lupus's fire is that of magic, his flame can only be extinguished by magical means. Either with a spell, by an Elementalist (Like Mallow), or more pressingly, by one of the other elemental wolves. Because of the magical properties of his element (for that matter, all the wolves' elements,) his fire is coveted by non elemental magic users.
    What ever earthly object (or person) Pyrian Lupus eats, ends up at his resurrection spot in Lehethro. While Pyrian Lupus does not have many animalistic tendencies, he most identifies with SimbasGuard, who Pyrian Lupus considers his rival. Pyrian Lupus may have been created by Mallow, but still lives his own life. He is an active member of the Legion of Guardians, and can be summoned by Mallow at Mallow's will. Although after Pyrian Lupus's resurrection, Mallow only does this in emergencies.
    Pyrian Lupus is currently considering Glacious Lupus as a mate. She is the only other elemental wolf made by Mallow that has remained on the “good” side. Magic users such as Mallow, Mina, and Merlin all agree that it would be a bad idea for two powerful creatures of magic, created by Mallow, to have children. Pyrian Lupus also has a great sense of humor and often keeps the spirits of the rest of the Legion of Guardians up when the situation looks bleak.

Weakness:

Pyrian Lupus can be destroyed if powerful enough magic is directed against him.

So Who Wins Events:

 

 

 

 

 

 

 

Pyro

 Wins: 0
 Losses: 1
 Commentators: 0

 

Pyro is an enemy of the X-Men.

Powers and weapons:


Pyro has the ability to mentally manipulate flame in whatever manner he can imagine, he can alter the size, shape, and heat output of any flame that he places under his mental control. This allows Pyro to accomplish such feats as turning a single spark into a wall of flame. Pyro must have visual contact with whatever flame he wishes to manipulate. Pyro can not be burned by any flame that is under his control. Pyro’s costume has built in flame throwers.

Weaknesses:


While Pyro can not be burned by a flame that he is controlling, he is vulnerable to any other flame.

Pyro can not create flame on his own and must rely on artificial means to generate flame.

Pyro is mortal and as such is vulnerable to the same harm and sickness as any human.

So Who Wins Events: