So Who Wins - The Any Character in the World Battles

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Sabrina Spellman

 Wins: 1
 Losses: 1
 Commentaries: 0

 

Sabrina is an ally of Harvey Kinkle.

Powers:


Sabrina is a witch that can cast most spells, she usually must recite a rhyming incantation to cast a spell.  However she can teleport, change her outfit, and conjure simple objects (Such as a briefcase) without the use of a spell. Sabrina is most likely long lived if not totally immortal, and will most likely retain a very youthful appearance even when she is centuries old.

Weakness:


Sabrina is vulnerable to any conventional attack.

So Who Wins Events:







Sai

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Sai is a Leaf Village Ninja.

Powers, skills, and Weapons:


Sai is at peak human strength, he is also a talented artist, capable of drawing a detailed picture very quickly. This is an important skill in battle because Sai draws with ink that he has infused with his Chakra and then brings his drawings to life using the super beast imitation picture Jutsu. Sai’s  drawings attain the size they would have naturally and do his bidding.  Some creatures Sai creates are, Large birds (for transportation) and  Lion like creatures (for battle). Sai can also create ink clones of himself and can send written messages by turning his words into little animals and allowing them to travel to whomever they are intended for. Although he prefers ranged combat,
Sai is also very skilled in the use of a half katana, which is his weapon of choice.Sai is also well versed in hand to hand combat. Sai is also very observant of his surroundings, this makes him very aware when something is out of place. As such he can most likely spot traps or ambushes with greater ease than most ninjas.

Weakness:


Sai is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:







Saix

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Saix is an enemy of Sora.

Powers, skills, and weapon:


Saix is at peak human strength, he is also highly skilled in melee style combat and in battle wields a claymore (Although it does not look like a claymore at all.) called Lunatic. Which he can also uses as a throwing weapon. Saix has the magical ability to draw power from the moon, doing this will cause Saix to enter a berserker’s rage (however Saix’s state of rage can be stopped if his claymore is somehow turned against him). When in this rage Saix takes on a some what animalistic appearance (his eyes glow, his hair becomes wild and unkempt. Saix also develops fangs when in this rage), also his strength and speed increase to super human levels. During the rage Saix’s claymore also changes in appearance, it becomes surrounded by an aura of white energy (which extends it‘s blades) and leave a wake of blue flames when Saix swings or throws it. When in the rage Saix can create shockwaves by slamming his claymore on the ground. With enough concentration Saix can become even further enraged, in this heightened state of rage Saix can exert a wave of pure strength from himself (this force surrounds Saix and extends outwards from him. This attack ultimately encompasses a somewhat large part of Saix’s immediate area). Also when in this enhanced state of rage, the shockwaves Saix creates by slamming his claymore on the ground increase in range with each slam of his claymore (However Saix can not sustain this enhanced state of rage for very long and can not enter enhanced states of rage in rapid succession).

Weakness:


Saix is a Nobody (albeit a higher functioning one) as such he does not have a heart. Despite this Saix is still vulnerable to any conventional attack.

So Who Wins Events:

 

 

 

 

 

 

              

Sakura Haruno

 Wins: 1
 Losses: 2
 Commentaries: 5

 

Sakura is a Leaf Village Ninja.

Powers, skills, and weapons:


Sakura has an excellent level of Chakra control, this enabled her (Through training) to gain vast super human strength. Sakura has also mastered medical jutsu, this allows her to heal almost any injury anyone (or herself) may incur (The healing process is usually quite fast as well). Sakura also posses a second personality called inner Sakura, this inner personality allows Sakura to break free of mental attacks (Such as possession jutsus) with grater ease than other ninjas. Sakura is also a highly skilled hand to hand combatant. Sakura has a genius level intellect and is capable of doing complex calculations in her head while running (Such as pinpointing the exact location of enemy ninjas, who were themselves moving at the time). Sakura is also highly skilled in the use of several ninja weapons, such as: Kunai, shurikens, and paper bombs.

Weaknesses:


Sakura is mortal and as such she is vulnerable to the same harm and sickness as any human.

So Who Wins Events:







Salem Saberhagen

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Salem is an ally of Sabrina Spellman.

Powers:

Salem has the ability to speak English and has limited magical abilities that only work sporadically, if at all. Salem is also functionally immortal and will not die of old age.

Weakness:


Being that he is a house cat Salem's strength is at only a near normal human level.

Salem is vulnerable to any conventional attack.

So Who Wins Events:







Saphira

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Saphira is an ally of The Varden.

Powers, skills, and weapons:


Saphira (Like most dragons) has near limitless strength, she is a creature of magic, this assists her ability to fly and allows her to breath fire. Saphira can also project her thoughts to other peoples minds or even broadcast them aloud for everyone to hear. Or shield her (and others) thoughts from a mental probe or other mental attack. Saphira also has the ability to use magic, although she can not cast spells, she can direct the flow of magic to do what she wants. Provided that she has the right emotional inspiration to accomplish what she has in mind. Saphira is also an exceptional flyer and is capable of accomplishing even the most complex airborne combat maneuvers. On the middle talon of her right fore-paw Saphira wears an enchanted ring made of Silver and Gold, it will not scratch or stain in any way. It also allows Saphira to approach her prey unheard. Saphira is also functionally immortal and will not die of old age.   

Weaknesses:


Due to her bond with her rider Eragon Saphira feels not only her own pain but his as well.

Saphira values Eragon’s life above anyone or anything else and would surrender to her enemies without a moments hesitation to protect him.

Saphira is vulnerable to most conventional attacks.

So Who Wins Events:







Sasori

 Wins: 0
 Losses: 1
 Commentary: 0

 

Sasori is an enemy of Naruto Uzumaki.

Powers, skills and weapons:


Sasori is a ninja that is an expert in the art of puppetry and can create puppets as well as control them. Sasori is also very intelligent and cunning with a excellent mind for strategy, this allows Sasori the ability to trick and misdirect his opponents in battle as well as predict an opponents strategy. Sasori’s skill at controlling his puppets is at such a level that the movement of his fingers become blurred to his opponents, Sasori can also control the puppets of other puppeteer ninjas (To a greater extent if the puppets were originally designed by him). Sasori has extensive knowledge of the human body, this allowed him to create a poison that can kill it’s target after three days of suffering (Sasori tipped all his bladed weapons in this poison). Sasori can also control living humans and use them as puppets (if said individual is in a weakened state). Sasori can also turn the bodies of dead humans into puppets, Sasori did in fact turn himself into a puppet. Sasori’s puppet body (which he wears by keeping a cylinder that contains his human heart housed within the left side of the chest of his puppet body and there by eliminating the weakness that other puppeteer ninja have of being a separate target from there weapons.) has near superhuman strength contains several weapons. Such a as: a thick metal cable coiled around a metal pole that Sasori uses as a stinger. Four scrolls that store Sasori’s  other human puppets, poles in his hips with five blades that can spin in propeller like fashion. This allows Sasori a means by which to move around faster and formidable close combat weapon, and a pipe in each of his hands that can shoot fire hot enough to melt rock, or water with pressure powerful enough to cut through rock. Sasori also has a mechanism in the right part of his chest that can spin multiple chakra threads, this allows Sasori to Control multiple puppets at once. Being That Sasori’s body is a puppet he does not feel pain, become fatigued, and is immune to poison gas, if Sasori’s body is destroyed he can draw the parts back together with his chakra, if Sasori’s body is damaged beyond repair he can transport his heart (in a split second) into another of his puppets. By using other human puppets Sasori is able to use the powers and Jutsu that the individual had when they were alive. Some other human puppets Sasori uses are:

Hiruko:

Hiruko has a mechanical scorpion-like tail that extends form the mouth of a demon mask on his back. The tail is tipped in poison and can also be used defensively by whirling itself around it’s body at high speeds. Hiruko’s left arm can fire poison needles and shrapnel. Hiruko’s mouth can do the same.

The Third Kazekage:

The Third Kazekage is able to use The Iron Sand Technique, this technique allows Sasori to draw iron powder from the sand and from it into various weapons, that when combined with Sasori’s poison makes said weapons even more formidable. The Iron Sand can also be used to clog the joints of other puppets and immobilize them. The Third Kazekage’s right arm contains several poison blades, his left arm contains several summoning seals that can summon thousands of arms. These arms can crush their enemies, emit clouds of poison gas as well as wires to drag opponents into the poison gas, and if the hand on the arms are cut off a small buzz-saw takes their place. Due to The Third Kazekage’s ability convert chakra into magnetism Sasori in immune to metallic weapons when using The Third Kazekage.

Weakness:


Sasori’s heart is as mortal as that of any other human, as such he must make sure that his heart suffers no damage. Regardless of the damage inflicted on his body.

So Who Wins Events:

 

 

 

 

 

 

               

Sasuke Uchiha

 Wins: 0
 Losses: 4
 Commentaries: 0

 

Sasuke is an enemy of Naruto Uzumaki.

Powers, skills, and weapons:


Sasuke is at peak human strength, he also  possesses an ability called The Sharingan, This enables Sasuke to track fast moving objects, see through illusions, cast illusions, and copy any jutsu he sees. Sasuke is also highly skilled in the use of fire breathing jutsu. Sasuke was able (Through training) to strengthen his Sharingan into a Mangekyo Sharingan, this enabled him to create a new fire based technique called Amaterasu Fire, Sasuke is also able to dispel this technique. Sasuke also mastered The Chidori, this technique allows Sasuke to gather his Chakra into his hand where it takes on a lighting like appearance. Anyone or anything hit by The Chidori, usually suffers sever damage. Using his knowledge of the chidori process Sasuke is able to surround his body with electricity (By emitting it from his own body) for defensive purposes and even control natural lightening  for an attack known as Kirin. Sasuke can also summon snakes to fight as his allies in battle, Sasuke’s body also rapidly heals from injury and Sasuke can even regenerate a new body for himself. Being a ninja, Sasuke is an excellent hand to hand combatant. Sasuke is also highly skilled with several ninja weapons, such as: Kunai, shurikens, wire, and the Windmill Shuriken. However Sasuke’s weapon of choice is his katana, Sasuke can even channel the electricity surrounding his body into his katana to increase it’s power. To the point that weapons can not block it. Sasuke can also channel the energy of his Chidori into any of his weapons, while this does not make them unblockable like his Katana it dose enable them to eventually cut through other metal weapons given enough time.

Weakness:

Sasuke is vulnerable to any conventional attack.

So Who Wins Events:






Scarlet Witch

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Scarlet Witch is a member of The Avengers.

Powers and skills:


Scarlet Witch has the ability to alter reality through the use of her hexes, the effects of these hexes are random (such as causing a gas main to explode or a machine to malfunction), but almost always detrimental to her opponents. Scarlet Witch is also highly skilled in magic (although she mostly uses it to augment her hex power), this also grants her limited telepathic powers. Scarlet Witch is also a superb hand to hand combatant. Scarlet Witch is also a brilliant strangest.

Weakness:


 If Scarlet Witch is exhausted or injured her hexes may backfire on her.

Scarlet Witch is mortal and as such she is vulnerable to the same harm and sickness as any human.

So Who Wins:







Scorpion

 Wins: 3
 Losses: 0
 Commentaries: 0

 

Scorpion is an enemy of anyone who would seek to stop his quest for revenge.

Powers, skills, and weapons:

Scorpion is a Revenant (A dead being that has somehow returned to a semblance of life, In scorpion’s case due to his own willpower and desire for revenge) this has granted him supernatural powers, such as near superhuman strength, being able to shoot fireballs and streams of flames from his hands, create molten pools of lava under his opponents, and enhance his hand to hand attacks with fire. Scorpion can also remove his mask, along with what resembles his human face and breath fire from his skull onto his opponent. Scorpion can also teleport (very short distances) by transporting himself through the molten pools of lava he creates. Another supernatural ability Scorpion has is to release a snake/demon-like creature from the palm of his hand, the creature then lunges at Scorpion’s opponent, impales them with it’s spear like beak, and enables Scorpion to pull his opponent toward him (It should be noted that Scorpion prefers to use this same maneuver using conventional weaponry and only seems to employ the creature if there is some type of obstacle between Scorpion and his opponent. The creature can maneuver around said obstacle to get to it’s target. Whether the creature does this by it’s own will or by Scorpion’s is unknown). Before he died Scorpion was a ninja and as such was highly skilled in hand to hand combat and the use of several weapons. Scorpion has retained this knowledge and skill since returning to seeming life. Although he rarely uses melee weapons, Scorpion is highly skilled in the use of axes, broadswords, and ninjatos. Scorpion’s weapon of choice is a kunai attached to a rope, this weapon is somehow launched from underneath either of the bracers on Scorpion’s wrists. Once impaling his opponent with this weapon, Scorpion pulls his opponent back to him for an additional attack.

Weaknesses:

Despite not technically being alive Scorpion is still vulnerable to any conventional attack and is particularly vulnerable to magic as well as magically endowed weapons. However no matter how sever the damage inflicted upon Scorpion is, he can not be destroyed and will eventually recover.

So Who Wins Events:

 

 

 

 

 

 

 

Sephiroth

 Wins: 0
 Losses: 1
 Ties: 1
 Commentaries: 0

 

Sephiroth is an enemy of Cloud Strife.

Powers skills and weapons:


Sephiroth has near super human strength, he also has immense magical powers, this allows him to fly (Despite having only one wing), teleport short distances, resurrect himself if he is killed, and do several different  types of magical attacks, such as surrounding the area he is in with magical fire or Dark energy, and his most devastating magical attack of all. The Sin Harvest, this attack can not be dodged and will in most cases destroy his opponent. Sephiroth’s magic also allows him to wield and sheath his sword. Sephiroth is also an expert swordsman and in battle his weapon of choice is the extremely long sword Masamune, the sword has an enchantment upon it  so that no one but Sephiroth can wield it. It is also likely that magic endowments enhance the swords durability and sharpness.

Weakness:


Sephiroth is vulnerable to any conventional attack.

So Who Wins Events:







Severus Snape

 

 Wins: 0
 Loses: 0
 Commentaries: 0

 

Severus is an ally (despite all appearances to the contrary) of Albus Dumbledore.

Powers, skills, and weapons:

Severus Snape is a wizard, as such he can use magic for many different purposes. Some things that Severus can do with magic are:

To conjure objects and animals, as well as make objects vanish. Severus is also skilled in using charms to levitate objects or people, Shield himself or others, disarm opponents, and Severus can also use The Patronus Charm (This conjures a spirit guardian made of positive energy, usually in the form of an animal (Severus' is a Doe). A Patronus can defend the individual that cast it from attacks which there is no other form of defense from.). Severus' knowledge also extends into the Dark Arts, as such Severus can easily cast different types of curses, hexes, and jinxes. Severus is also skilled in Non-Verbal and Wandless magic (This allows Severus to cast spells without speaking an incantation or using a wand). That likely contributes to the fact that Severus is highly skilled in Magical Dueling. Severus is also skilled in Occlumency (The act of shielding your mind from anyone trying to read or influence your thoughts). In fact Severus is so good at this even the most powerful of opponents is not able to breech his mental defense. Severus is also skilled in Legillimency this technique allows Severus invade an opponents thoughts and understand the information contained there in. Severus was also able to create his own spells, such as Sectumsempra: This curse acts as an invisible sword and slashes the opponent in accordance to the wand movements of the one that cast it. Limbs lost to this curse can not be regrown.

Vulnera Sanentur: This Spell if cast tree times on a victim of Sectumsempra, will heal most of the damage caused by the curse. However the magical plant Dittany needs to be used very soon afterward to prevent the victim from scaring.

Langlock: This jinks causes an opponents tongue to stick to the roof of their mouth, making spell casting difficult.

Muffiato: This Charm causes an unidentifiable buzzing in the ears of anyone within the immediate are of the charm. This prevents an enemy from overhearing your plans.

Levicorpus: This Jinx causes an opponent to be pulled into the air by their ankle.

Liberacorpus: This reverses the effect of Levicorpus.

Severus is also extraordinarily skilled in making potions such as:

Veritaserum: A very powerful truth serum

Wolfsbane Potion: This Potion can help keep a werewolf from completely loosing their rational mind when they transform. If the potion is taken in large enough doses every day a week before a full moon.

Severus is also skilled in riding a broom. Although Severus is also capable of unaided flight. In battle Severus' weapon of choice is his wand. Severus also has a keen logical mind, this enables him to find ways to defeat a magic wielding opponent that said opponent may not even think to counter. Severus is also a very highly skilled teacher particularly in the fields of Potion Making and Defense Against The Dark Arts.

Weakness:

Severus is mortal, as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

 

Shadowcat

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Shadowcat is a member of The X-Men.

Powers, skills, and weapons:


Shadowcat is at peak human strength. She also has the ability to become intangible and pass her atoms though the atoms of other objects, this process is called phasing, Shadowcat can phase other people (and objects) through solid objects as long she maintains physical contact with them. Also when she is intangible Shadowcat does not make physical contact with anything solid, instead her atoms interact with the atoms of everything around her. This enables Shadowcat to (in a sense) walk on air. Shadowcat can also phase out of sync with the Earth’s rotation and transport herself to a different part of the planet almost instantaneously. Shadowcat can even phase into different dimensions and even reach a cosmic plane. Shadowcat's phasing abilities allow her to blend in with her surroundings and become virtually unseen to the naked eye. Shadowcat can also blend in with shadows and become totally invisible. Shadowcat can also cloak herself and others from any form of optical eyesight. When Shadowcat phases through a machine that is electrically powered, the machine either malfunctions or in some cases explodes. Shadowcat’s phasing ability has also on occasion disrupted the bio electric systems of the human body (Although this effect is sporadic). Shadowcat can also partially phase an opponent through a wall or the ground and leave them trapped in there. While she is intangible Shadowcat is invulnerable to most physical harm (and through practice has trained herself to become intangible by reflex at the slightest hint of danger). Shadowcat also has sporadic resistance to telepathic attacks. Shadowcat also has a limited telepathic connection with her pet dragon Lockheed and can always sense his presence. Shadowcat is also capable of wielding the magical weapon known as the Soulsword (This may indicate that Shadowcat has the potential to be a powerful user of magic, although Shadowcat has not made any attempt to harness this potential power). Shadowcat has twins Element Guns, these pistols can generate any of the four elements. Shadowcat also has a fragment of Wolverine's bone claw, that she sometimes carries and uses as a weapon. It is capable of damaging wood, stone, and most common metals. Shadowcat also has a par of jet boots that allow her to fly short distances or levitate. Shadowcat also has a space helmet that enables her to breath in space unaided, protect her from sudden changes in pressure, give bio readings and zoom in on anything Shadowcat looks at, record conversations, and shrink down to an unknown place on her head when it is not in use. Shadowcat is also highly skilled in hand to hand combat and is well versed the martial arts of: Aikido, karate, ninjutsu, and krav maga. Shadowcat is also somewhat skilled in the fighting tactics of ninjas and samurai. Shadowcat is also a professional level dancer in both ballet  and modern dance. Shadowcat also has a genius level intellect and excels in the fields of applied technology and computer science. Shadowcat is also a skilled pilot (of both earthly and interstellar vehicles). Shadowcat is also multilingual and speaks fluent English, Japanese, Russian, and  both the royal and standard languages of The Shi’ar Empire. Shadowcat is also moderately skilled in speaking Gaelic, Hebrew, and German.

Weaknesses:


Shadowcat is vulnerable to any conventional attack (assuming said attack manages to hit her while she is in her solid form.)

Even in her intangible form Shadowcat is vulnerable to magical attacks or attacks from creatures of magic.

So Who Wins Events:

 

 

 

 

 

 

 

Shocker

 Wins: 1
 Losses: 1
 Commentaries: 1

 

Shocker is an enemy of Spider-Man

Skills and Weapons:

Shocker is a highly skilled engineer, that invented Vibro Shock Gauntlets called Vibro Smashers. The Vibro Smashers create (when the thumb trigger is held down) high presser  blasts of compressed air that vibrates at an intense frequency. This enables Shocker to throw long distance vibrational punches and create shockwaves that can shatter stone, vibrate the structure of an object ( to weaken or destroy it),and cause extensive damage to a human body and it’s internal organs. The longer Shocker holds down on his thumb triggers, the grater, intensity, speed, and spread, the air blasts achieve. Shocker’s costume (in order to protect him from the feedback of his Vibro Smashers) is made of yellow quilt patches designed to absorb shock and a foam-lined synthetic fabric that absorbs all vibrations and creates a vibrational force field. The force field deflects ordinary physical attacks and dampens the effect of superhuman physical attacks. This enables Shocker to trade punches with a superhuman opponent despite not having any super powers. The force field also enables Shocker to slip free of any grasp.

Weakness:

Shocker’s vibrational force field will not protect him from energy based attacks.

So Who Wins Events:

 

 

 

 

 

 

 

She-Hulk

 Wins: 0
 Losses: 0
 Commentaries: 0

 

She-Hulk is a member of The Avengers.

Powers and skills:

She-Hulk has limitless strength, as well as super human speed, stamina, agility and reflexes. She-Hulk’s strength could potentially reach near cosmic levels if she becomes angry or frightened enough. (although given her rational mind, it is doubtful that She-Hulk could ever become angry enough to actually elevate her strength all the way to that level). She-Hulk (thanks to training from an alien race known as The Ovoids) also has the ability to swap her physique and powers with any other human female (although she has only done this once and regardless of what physique and powers she swaps her own for. She-Hulk will always retain her green skin). She-Hulk is all but impervious to any conventional harm (as well as being immune to disease). She-Hulk also has a healing factor, this allows her to recover from any injury she incurs within a matter of minutes. She-Hulk is also a well skilled hand to hand combatant, and is well versed in martial arts ( including knowledge of pressure points) and wrestling tactics. She-Hulk is also a skilled pilot. She-Hulk is also a highly skilled lawyer and as such as she has impressive skills in psychological maneuvering.

Weakness:

Despite her near invulnerability She-Hulk can be killed if a powerful enough force is directed against her.

So Who Wins Events:  

 

 

 

 

 

 

     

Shifu

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Shifu is The Master of The Furious Five.

Skills and weapons:

Shifu has peak human strength, as well as near super human speed. He is also a master of most, if not all styles of Kung Fu. Shifu's particular fighting style focuses on discerning his opponents weakness and using them against them. As well as getting the maximum effect from his fighting techniques with the minimal amount of effort. One of Shifu's favorite moves is to leap up and rapidly kick his opponent several times in the face, then while they are stunned Shifu grabs them and throws them from him. Shifu is also a master of nerve attacks, as well as how to reverse the effects of them. Shifu is very elusive, so much so that this skill of his borders on being mystical. In fact Shifu is aware of several Kung Fu moves that seem mystical in nature, his favorite is The Wuxi Finger: This hold involves Shifu catching one of his opponents fingers between Shifu's Index Finger and Thumb while Shifu's Pinky Finger is fully extended. Shifu then flexes his Pinky Finger, this results in a massive release of chi. It is unknown what exactly happens to the victim of the Wuxi Finger Hold, but presumably the effects are fatal. However the one who performs The Wuxi Finger Hold is unharmed. While Shifu prefers unarmed combat as his fighting method of choice his is a master with all the weaponry associated with Kung Fu. When Shifu does carry a weapon he carries a staff that also doubles as a walking stick, although Shifu has no need of a walking stick. Shifu is also a highly gifted teacher of Kung Fu and with limited observation he can discern the best way to teach any student Kung Fu.

Weakness:

Shifu is mortal and as such he is vulnerable to the same harm or sickness as any Red Panda.

So Who Wins Events:

 

 

 

 

 

 

 

 

Silver Surfer

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Silver Surfer is a member of The Annihilators.

Powers, skills and weapon:


Silver Surfer is imbued with a fraction of The Power Cosmic, this grants him many abilities: such as limitless strength, stamina, and telepathy ( that is powerful enough to influence human emotion). As well as  the ability to fly and super speed ( Both via his surfboard), Silver Surfer’s senses are also enhanced. This allows Silver Surfer to see energy and mater light-years away, see on a subatomic level, recognize the energy of living beings and (With enough concentration) Silver Surfer  can even see through time. This allows him to achieve limited precognition and see future and past events (within his area). Silver Surfer can also use The Power Cosmic to absorb and manipulate the ambient energy of the universe for several effects, such as: Easily navigating through space, inter-dimensional barriers, entering hyperspace (To achieve faster than light speed), travel though time, analyze any mater and energy he encounters (To the point that he can alter an objects molecular structure, animate an object, create objects, and transmute matter and elements) Silver Surfer can also create blasts of cosmic energy (that at their most powerful could destroy a planet), create force shields, create black holes, augment his strength (To levels that most likely fall just sort of being cosmic), heal himself and others of sickness or injury (even on a planet wide scale). Silver Surfer can also cause organic life to evolve ( also an a planet wide scale, although how much effort it takes Silver Surfer to do this, how much said effort taxes him, and the extent that said life will evolve is unknown). Silver Surfer can also alter the size of himself and other matter, cast illusions and phase through solid mater. Silver Surfer’s body is covered with a substance called Galactic Glaze, this substance was most likely created by The Power Cosmic and actually replaced his original skin. This renders Silver Surfer all but indestructible. Silver Surfer gains sustenance by converting matter to energy and then absorbing it. Although he does not need sleep Silver Surfer does periodically enter a sleep-like trance in order to allow his mind to dream. Silver Surfer does not need to breath, this along with his being all but impervious to harm allows Silver Surfer to survive in any natural environment: Such as any planet, within a star, within  a black hole, in space or in hyperspace. Silver Surfer’s surfboard is also made of Galactic Glaze, far more Galactic Glaze was used to create the surfboard and therefore it is even more impervious to damage than Silver Surfer himself, Silver Surfer’s surfboard will respond to his verbal command and will come to him from wherever it is if he says: “To me my board!” Although this may be due more to the telepathic link Silver Surfer has with his surfboard rather than the surfboard being able to hear verbal commands. The telepathic link also allows Silver Surfer to control his surfboard when he is not in physical contact with it. Silver Surfer can also absorb and trap an individual within his surfboard for a limited amount of time. Silver Surfer can also convent his surfboard to energy, this also allows Silver Surfer to easily repair or recreate his surfboard if it is somehow damaged or destroyed. Silver Surfer also has some knowledge of the advanced technology of his home planet Zen-La. Since gaining  his powers Silver Surfer has also become functionally immortal and has stopped ageing.

Weakness:


Despite his near invulnerability Silver Surfer can be injured or killed if a powerful enough force is directed against him.

So Who Wins Events:

 

 

 

 

 

 

 

Simba

 Wins: 3
 Losses: 1
 Commentaries: 1

 

Simba is the King of The Pride Lands.

Powers and skills:


Simba has two magical abilities, The first is The Proud Roar: When Simba uses this attack his enemies either suffer injury (To themselves or to whatever protective armor or garments they are wearing and their weapons are also damaged or destroyed), are stunned and/or disorientated, or completely destroyed. Simba can also heal himself (and others) from injury. Simba possesses strength, speed, and agility that is slightly above that of most Lions (although he still at the near super human strength level).

Weakness:


Simba is vulnerable to any conventional attack.

So Who Wins Events:






SimbasGuard

 Wins: 1
 Losses: 1
 Commentaries: 0

 

(Original Character…Sort of)

SimbasGuard is a member of The Legion of Guardians.

Powers and Skills:


SimbasGuard is a White Tiger that due to genetic enhancement is the size of a Liger (Although he still has proper muscle tone and proportions of a Tiger) , he possesses  strength, speed stamina, endurance, and agility that is twice that of a standard sized tiger (this includes his bite force as well as the sharpness and durability of his claws). SimbasGuard’s  senses are also twice as sharp as those of an ordinary tiger (
Therefore SimbasGuard's abilities are at a superhuman level). Through sheer determination on his part SimbasGuard can sometimes exceed his physical limits to a limited degree (although his abilities will not exceed the superhuman level). SimbasGuard can also heal from any injury other than a severed limb with a good night’s sleep (Provided that he does not have any bleeding wounds when he goes to sleep), SimbasGuard’s physiology is also unique enough that he can also use Beemuh Boost to enhance his physical abilities (most likely to a vast superhuman level), however SimbasGuard hates doing this because after using the Beemuh Boost he is comatose for 4 days and has no memory of what he did while under the influence of the Beemuh Boost. SimbasGuard also possesses two magical gifts, one enables him to speak and understand all languages that are, have been, or ever will be in existence. The other enables him to instantly recognize the species of any organic being that he encounters. Even before being genetically enhanced SimbasGuard’s skill at hunting and fighting was at a level most Tigers only dream of reaching, SimbasGuard’s hunting skill makes him very good at staying hidden (Despite his massive size and standout fur color) as well as making  him very alert to his surroundings, in order to keep an eye out for both prey  as well as enemies. Needless to say it is very hard for anyone to sneak up on SimbasGuard (even while he is asleep). SimbasGuard is fiercely loyal to his King and would go to whatever lengths he deemed necessary to ensure the safety of the Royal Family, The Pride and The kingdom. SimbasGuard also extends very strong loyalty to his friends and teammates. Any who would threaten them and especially anyone who would betray his trust run the risk of discovering exactly how sharp SimbasGuard’s claws really are.

Weaknesses:


SimbasGuard has so much confidence in his abilities that he may not think he needs help even if he were hopelessly out numbered.

A constant current of moderate voltage electricity (enough to render a human unconscious) will keep SimbasGuard immobilized.

Despite his extremely high tolerance for pain, SimbasGuard is vulnerable to any conventional attack and can be killed if the damage inflicted upon him causes enough blood loss that, SimbasGuard passes out before he can stop the bleeding.

So Who Wins Events:

To Read SimbasGuard's origin story. Click Here  *Story rated PG-13 for violence*

 

 

 

 

 

 

               

Sirius Black

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Sirius is a member of The Order of The Phoenix.

Powers, skills and weapons:

Sirius Black is a sorcerer, as such he has immense magical powers. Some ways in which he can use his powers are:

Transfiguration: Sirius, with the aid of an ally can preform human transfiguration. This forces an animagus out of their animal form into their human form.

Sirius is an exceptional magical duelist and is capable of battling even the most skilled of opponents. Part of the reason Sirius is such an exceptional duelist is due to his skill in using Non-verbal magic, this enables Sirius to cast spells without speaking an incantation. Sirius is also capable of using healing magic to heal any injury he might incur. Sirius is also highly skilled in casting charms, in fact. With the aid of three of his friends Sirius was able to create The Marauders Map (this is a magical map that shows the location of nearly every room in Hogwarts School as well as the buildings on the School Grounds. As well as everyone within the school and on the school grounds. The map also contains a spell that insults anyone that tries to read it). Other Charms Sirius is capable of casting are:

A Shield Charm to protect his allies or himself. As well as a Permanent Sticking Charm: This enables one object to be stuck to another for a seemingly indefinite amount of time.

Sirius is also an Animagus, he has the ability to turn into a much larger than normal Black Dog (very similar in body type to a wolf). In his dog form Sirius possesses near super human strength.

Unlike many wizards Sirius will not hesitate to use brawling-style hand to hand fighting tactics, such as a shoulder block or throwing a punch in his duels if the situations allows. Sirius is also very clever, and when focused on a task he will not allow himself to be distracted. Sirius also has a very strong will, this enabled him withstand prolonged periods of emotional torture and despair. In battle Sirius' weapon of choice is his magic wand.

Weaknesses:

Sirius has a very short temper, this causes him to be reckless and rash in his actions.

Sirius is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:

 

 

 

 

 

 

 

 

Skeletor

 Wins: 1
 Losses: 0
 Commentary: 0

 

Skeletor is an enemy of He-Man.

Powers, skills, and weapons:


Skeletor is an immensely powerful sorcerer who can use magic for nearly any purpose, such as: Projecting  magical energy blasts from his hands, fingertips, or eyes, creating force fields, conjuring objects and creating monsters from whatever materiel is at hand, teleporting himself and others over considerable distances, opening inter-dimensional portals, sending his image (which he can speak through) anywhere on Eternia, disguising himself, and spying on nearly any place he wants to. Skeletor also has vast superhuman strength and enhanced durability. Skeletor is also very agile. Skeletor is also highly skilled in melee style combat. Skeletor is also well versed in the fields of science and engineering. Skeletor also has extensive knowledge of Eternian secrets, as well as knowledge of other worlds. In battle Skeletor wields a magical weapon called the Havoc Staff. This enhances Skeletor’s magical power and enables him to do such things as shoot blasts of magical energy, exude sleeping mist, project an energy ram’s head like a projectile, create a pair of magical energy hands to pull away magical barriers, or to crush his enemies, and create force fields. Skeletor can also will the Havoc Staff to fly or teleport to him and to also burn anyone that Skeletor does not wish to hold the Havoc Staff. The Havoc Staff can also be used as a melee weapon. Skeletor also carries a sword that can split in two to be wielded dually, Skeletor can also wield the swords magically without touching them,  they also respond to his verbal commands.

Weaknesses:


Despite his enhanced durability, Skeletor must still be wary of most conventional attacks.

So Who Wins Events:

 

 

 

 

 

 

 

Solomon Grundy

 Wins: 0
 Losses: 2
 Commentaries: 0

 

Solomon Grundy is an enemy of Green Lantern.

Powers:


Solomon Grundy is a zombie that is empowered by the elemental power of plants, as such his power is far beyond that of standard zombies. Solomon Grundy has near limitless strength and is all but impervious to any form of harm. Solomon Grundy also has no need to eat, sleep, or breath. Being that Solomon Grundy is a Zombie and therefore technically not alive he can technically not be killed and always manages (thanks to a healing factor) to resurrect himself if he is somehow destroyed. Solomon Grundy’s intelligence also wavers, as such he is at times a mindless brute, a simple minded brute, or a brute that is as intelligent as an average man.

Weaknesses:


Being that he is a creature of magic Solomon Grundy is particularly vulnerable to the magic disrupting effects of weapons made of N’th metal.

Despite his near invulnerability Solomon Grundy can be destroyed if a powerful enough force is directed against him (Although how long it will be before he revives himself or is revived by someone else is something that can never be known for certain).

So Who Wins Events:

 

 

 

 

 

 

 

Sora

 Wins: 2
 Losses: 3
 Commentaries: 1

 

Sora is an ally of King Mickey.

Powers, weapons, and skills:


Sora is at peak human strength and is highly skilled at magic. Sora  can use the following magic spells:

Fire: Sora can shoot a fireball at his enemies, or have several fireballs circle around him to keep enemies at bay.

Blizzard: Sora can shoot a blast of ice at his enemies

Thunder: Sora can make lightening strike from the sky at his enemies.

Gravity: Sora can create an orb of increased gravity that lands on an enemy and flattens them to the ground.

Magnet: Sora can draw an enemy towards him in order to attack them

Stop: Sora can temporally suspend his enemies for a short amount of time leaving them unable to defend themselves from attack, although Sora’s enemies don’t feel the effects of whatever damage is inflicted upon them while they were temporally suspended until after the spell wares off.

Aero: Sora can surround himself (or others) with a vortex of wind to lessen the damage inflicted by enemy attacks.

Reflect: Sora can surround himself with a field of energy (But only for an instant) that will deflect whatever hits it.

Cure: Sora can heal himself (or others) from injuries sustained in battle.

Summon: With the aid of two of his allies Sora can summon another ally to temporarily aid them in battle.

Sora also possesses the magical ability to glide short distances (Sora can glide farther the further away from the ground he is when he leaps into the air). If Sora is in a place that has powerful enough magic, Sora can fly rather than glide. Sora is also a highly skilled swordsman. In battle Sora wields a Keyblade known as Kingdom Key , a powerful weapon endowed with magic. The Keyblade has the ability to lock or unlock any lock (The Keyblade can even lock the door to the heart of a world) and serve as a conduit for magic. Due to it’s magic the Keyblade also enhances Sora’s strength, Speed, stamina, and endurance to a level where he can hold his own against whatever or whoever he is up against. The Keyblade can even enhance Sora’s abilities to superhuman levels, although these instances are sporadic and only occur when Sora needs to accomplish something that he would be unable to accomplish with his own abilities. The Keyblade also grants Sora limited teleportation abilities,  these instances are also sporadic and only occur when Sora needs them to. The Keyblade also enables Sora to breath in outer (or inter-dimensional) Space. Sora can also will The Keyblade to teleport back to him if he is disarmed in battle. The Keyblade is also able to chose who wields it. If Sora allows someone to hold The Keyblade that the Keyblade does not wish to held by it will teleport back to Sora of it’s own vocation. The Keyblade also has the ability to guide Sora to worlds that need his help, although this only occurs when the situation on a world can not be resolved without Sora’s help. Sora’s clothes are also endowed with magic, they can alter their appearance to better help Sora pass himself off as a local (if he is on a world where his normal outfit would make him standout), or even change Sora’s form (if he is on a world that does not have humans). Sora’s cloths also allow him to draw on the strength of his allies to enhance his own power( For a limited amount of time). These are called Drive Forms, they are as follows:

Valor Form: Sora Combines his strength with Goofy and is able to wield two Keyblades at once. Sora is also able to run much faster.

Wisdom Form: Sora Combines his strength with Donald and wields one Keyblade, that shoots magical bullets. Sora is also able to float slightly above the ground.

Master Form: Sora Combines his strength with two of his allies and wields two Keyblades at once (one floats just slightly away from his hand, controlled by limited telekinesis). Sora is also able to jump much higher.

Limit Form: Sora Draws on the strength of the friendship he feels with two of his allies and wields one Keyblade. Sora is also able to dodge attacks much easier.

Final Form: Sora combines his strength with two of his allies and wields Two Keyblades at once (both float slightly away from his hands, controlled by limited  telekinesis). Sora is also able to fly.

Anti Form: This form happens sporadically, when the magic used to enable Sora to combined his strength with his allies somehow releases wherever traces of darkness still linger within Sora from the time he was a Heartless. Sora wields no Keyblade, and is twice as fast as he otherwise would be. Although his attacks do not inflict nearly as much damage on his enemies and the damage he sustains from enemy attacks is twice as harmful.

Sora can also summon another Keyblade, if he wishes to wield two Keyblades at once without having to use a Drive Form (Although he rarely does this).

Weakness:


Sora is vulnerable to any conventional attack.

So Who Wins Events:







Sorceress

 Wins: 1
 Losses: 0
 Commentaries: 2

 

Sorceress is a Member of The Masters of The Universe.

Powers, skills and Weapons:


Sorceress has immense magical power and can use magic in virtually any manner she wishes. Some examples are: Firing magical Blasts from her hands, opening inter-dimensional gateways, creating magical shields and force fields, the ability to fly (short distances), being able to teleport herself (and Others) great distances, telekinesis, telepathy, illusion casting, creating magical fire, augmenting her strength to superhuman levels, seeing into the past (sometimes even the future, although she can not do this at will), and shapeshifting into a Falcon (Known as Zoar). Sorceress also has vast knowledge of history and potion making. Sorceress is also well versed in melee style combat and sometimes wields a magic staff in battle. Sorceress also posses a magical object called The Crystal of Ahmena that allows her to retain her human form and the majority of her power outside Castle Grayskull, but only for several hours. Sorceress is functionally immortal, her ageing rate has slowed down to the point that it has all but stopped.

Weaknesses:


Sorceress’ powers weaken when she is not inside Castle Grayskull and they will steadily weaken the longer she is away from it (More so if she remains in her human form)

If Sorceress wishes to leave Castle Grayskull for an extended length of time (in her human form) she must leave the vast majority of her power inside Castle Grayskull. (It should be noted that Sorceress can only do this if even the possibility of Castle Grayskull being attacked is non-existent)

Sorceress can be killed if powerful enough magic is directed against her.

So Who Wins Events:







Spectre

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Spectre is a member of The Justice Society.

Powers and skills
:

Spectre wields magic on a cosmic scale as such he can do anything that he can imagine. Some examples of ways he uses his power are to: Fly, become intangible, become invisible (This includes selective invisibility. By which Spectre can be seen by those he wishes to see him, while remaining unseen be those he does not), teleport (himself and/or others anywhere he wishes to go), project blasts of magical energy from his hands, create constructs of magical energy, alter his size, amplify his voice (usually to intimidate his enemies), shapeshift, posses inanimate objects, animate inanimate objects, transform objects or people into anything he wants, and telekinesis. Spectre also possesses near limitless strength (which he can augment to cosmic levels should he need or want to). Spectre also has the potential to be aware of everything that is going on, no field of knowledge is unknown to him, This Nigh-Omniscience even permits The Spectre to be aware of events of history that have been altered due to manipulation in the timeline. However Spectre accesses his Nigh-Omniscience at his own will. Spectre also has within himself an essence called The Logoz, The Logoz is an aspect of The Spectre himself. The Logoz allows The Spectre to communicate with The Presence, Should Spectre need his direct orders (It is safe to assume that The Spectre is unable to do any other task while he is communicating with The Presence).

Weaknesses:

Powerful enough magic (or a highly magical weapon, such as The Spear of Destiny) can injure or perhaps kill The Spectre (However it is highly unlikely that the Spectre would remain dead indefinitely).

The Presence can limit The Spectre’s powers in any way he wants, at any time he wants.

Spectre is dependent on his human host for several reasons. Such as: Guidance, without a human host Spectre would not know what level of punishment was necessary for what crimes. Without a human host Spectre is highly vulnerable to manipulation from outside forces. Without a human host Spectre may go insane.

So Who Wins Events:

 

 

 

 

 

 

 

Spider-Man

 Wins: 10
 Losses: 0
 Commentaries: 7

 

Spider-Man is a member of The Avengers.

Powers, skills, and weapons:


Spider-Man possess superhuman: Strength, speed, agility, and reflexes.  Spider-Man also possesses enhanced durability that enables him to survive falls and impacts that would kill a normal human with little to no injury. Spider-Man has an enhanced ability to heal from injuries and can heal from injuries like broken bones in only a few days. Spider-Man also has the ability to cling to virtually any surface. Spider-Man also has a perfect equilibrium that allows him to maintain nearly perfect balance no matter what kind of bizarre angle he may be standing, crouched, of hanging in. Spider-Man also has a sixth sense that warns him of danger, this spider-sense as it is called causes a tingling sensation in the back of Spider-Man’s head (the greater the danger the stronger the tingle), whenever a threat (or potential threat) to Spider-Man is within his immediate vicinity. The spider-sense enables Spider-Man to dodge most attacks by reflex rather than action (Although Spider-Man can override this reflex with concentration) and the tingling itself can protect Spider-Man from technological forms of mind control and some types of sound based attacks. Spider-Man has a fighting style that is unique, even the most skilled hand to hand combatants find it very difficult to fight him. Spider-Man has a near genius level intellect and excels in: Applied science, chemistry, and physics. This enabled Spider-Man to invent an artificial fluid that makes a spider web like substance, the web fluid is stored in cartridges that Spider-Man loads into wrist worn devices called web-shooters (also of Spider-Man’s design) The-Web shooters are activated when Spider-Man double taps the trigger devices on his palms with his two middle fingers, the webs take different forms depending on how hard Spider-Man taps the triggers. Spider-Man’s webbing is very flexible and is as strong as Kevlar. Some ways Spider-Man uses his webbing are:

Creating a single web line: to swing on, intercept enemy projectiles (and toss them back at said enemy), pull a civilian out of harms way (or an enemy closer to his fist), and to sling shoot, or web zip himself over a large distance in a short amount of time.

A net-like web: to trap a large group of enemies or to save someone from falling.

A Goo-like substance: to temporarily blind his enemies or to insure that a criminal’s getaway car will not be able to get away.

Web-bullets: These small blasts of webbing are very hard and work much like anti-riot rubber bullets, only with impact sufficient enough to stun even a superhuman opponent.

Spider-Man can also form his webbing into other objects (only making these objects takes a little more time.) such as: a Shield, a club, a Para-shoot, a hang-glider , or boxing gloves.

Spider-Man also uses spider-tracers, these mechanical spider shaped devices can be fired from a web-shooter and adhere to whatever they land on. They emit a frequency that causes Spider-Man’s spider -sense to tingle thus enabling him to follow whatever target he placed the spider-tracer on. Spider-Man also wears a utility belt that contains 30 extra web-cartages and a Spider-Signal that is attached to the bet buckle . Spider-man uses the Spider-Signal to startle his enemies, but it is most useful as a wide-angle flashlight.

Weakness:

Despite his enhanced durability and enhanced ability to heal. Spider-Man is vulnerable to any conventional attack (if said attack actually manages to hit him).

So Who Wins Events:







Spider-Woman

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Spider-Woman is a member of the Avengers.

Powers, skills, and weapons:

Spider-Woman has superhuman strength, speed, reflexes, and stamina. Spider-Woman can also stick to virtually any surface and she can fly. Spider-Woman also has the abitity fire bioelectric blasts of energy from her hands, these Venom Blasts as they are called are powerful enough to stun and even kill a human. Spider-Woman’s body produces powerful pheromones that cause men to become attracted to (or in some rare cases frightened of) her, while under the influence of Spider-Woman’s pheromones her opponents become somewhat desensitized to the fact that they are in a battle and are therefore more likely to make a tactical error (however Spider-Woman has little to no control over this ability). Spider-Woman also has enhanced senses (for example Spider-Woman is able to find out what phone number an enemy is dialing by listening to the sound of the touch tones from outside a closed window) Spider-Woman also has enhanced durability and her body will quickly become immune to all poisons and drugs that she is subjected to. Spider-Woman is also immune to all radiation. Spider-Woman is also an excellent hand to hand combatant, having been trained in several fighting styles. Such as: Boxing, Judo, Karate, and Capoeira. Spider-Woman has also received training in weapons combat and is a skilled markswoman and fencer. Spider-Woman’s costume has glider-web extensions under her arms that if they were ever needed would enable her to glide moderate distances. Spider-Woman has also received training in Covert operations as well as stealth, espionage, and information gathering tactics. Spider-Woman is also a skilled detective and she speaks several foreign languages. Such as: Korean, Russian, French, Spanish, Portuguese, and German.

Weaknesses:

Spider-Woman must ware a chemical perfume to keep her pheromones from affecting everyone she has any contact with.

Despite her enhanced durability Spider-Woman must still be wary of most conventional attacks.

So Who Wins Events:

 

 

 

 

 

 

 

Squall Leonhart

 Wins: 0
 Losses: 0
 Commentaries: 1

 

Squall is an ally of Sora.

Powers, skills, and weapons:


Squall is at peak human strength and has limited magical abilities which allow him to shoot a fireball from his hand, and to increase the strength and range of his sword by encasing  it with energy. Squall is an expert swordsman and a very capable leader. In battle Squall welds a gunblade known as The Revolver: a sword that has the ability to shoot vibrational attacks through it’s blade when locked in melee combat.

Weakness:


Squall is mortal and as such he is vulnerable to the same harm and sickness as any human.

So Who Wins Events:







Stargirl

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Stargirl is a member of The Justice Society.

Skills, and weapons:

Stargirl has peak human strength, and is a highly skilled in kickboxing. Stargirl also wears The Cosmic Converter Belt, this device converts solar energy and star light into a more flexible useable force. This energy grants Stargirl near superhuman strength, agility, speed, stamina, and greatly enhanced durability. The Cosmic Converter Belt also enables Stargirl to project shooting stars from her fists, these light forms can disrupt mechanical devices and organic nervous systems. The Cosmic Converter Belt is also attuned to Stargirl’s aura, if anyone were to steal it, they would not be able to use it until enough time had passed that the aura connection to Stargirl was no longer there. Stargirl also wields The Cosmic Staff, this weapon is capable of absorbing stellar energy. Which can then be used for the following effects: Generating an anti gravity field, (this allows Stargirl to fly), generating a force field (that can also be used to protect Stargirl from the affects of high speed flight), projecting energy blasts, creating energy constructs, projecting blasts of intense heat as well as just emitting heat to keep Stargirl (and perhaps someone in close enough proximity to her) warm in a cold climate. The Cosmic Staff is also attuned to Stargirl, this allows Stargirl to mentally control The Cosmic Staff over a limited range (Presumably Stargirl needs line of sight contact with The Cosmic Staff to mentally control it.). If Stargirl were to give The Cosmic Staff to someone else (or if it were stolen), it would take some time for The Cosmic Staff to become attuned to it’s new owner. Until The Cosmic Staff became attuned to it’s new owner it would not be able receive mental commands from it’s new owner. Although it has yet to be used for melee combat, it is safe to assume that The Cosmic Staff could easily fulfill that function as well.

Weakness:

Despite her greatly enhanced durability, Stargirl can still be injured of killed if a powerful enough force is directed against her.

So Who Wins Events:

 

 

 

 

 

 

 

Steel

 Wins: 1
 Losses: 1
 Commentaries: 0

 

Steel is a member of The Justice League.

Skills and weapons:


Steel is a genius inventor and engineer (To the point where he can figure out how any type of technology works just by looking at it long enough), this enabled him to create a powerful suit of armor. The armor grants Steel,  vast superhuman strength, the ability to fly (Via Boot Jets, at a top speed of 700 Miles Per Hour) and thanks in part to a kinetic damping field that the armor generates. Is highly resistant to damage. The armor is also capable of operating in outer space and underwater. (for short amounts of time). The armor also has internal defenses to protect it from any kind of cyber attack, and it also protects Steel from hypnotic weapons. The armor can also scan the photonic energy given off by objects. The armor is equipped with concealed wrist mounted rivet guns. Steel also wields an all but indestructible techno-smart kinetic hammer, that is capable of storing kinetic energy that it gathers when it is thrown and releasing it on contact with a target. Because of this, when Steel throws his hammer. It has the potential to strike with near limitless or limitless force. Depending on far it travels before it hits it's target. The technology that enables The hammer to do this may  be alien in origin. The hammer also has an internal guidance system, that allows it to follow a per-programmed flight pattern. It will also respond to Steel’s vocal commands (Steel can also vocally command his hammer to release it‘s stored kinetic energy). The hammer can also generate an EMP blast. The hammer can also generate magnetic fields, this enables Steel to simply attach the hammer to the back of his armor when he is not using it, and it can even be programmed to tap into the Earth’s magnetic field and there by become unmovable.

Weaknesses:


It is unknown how long Steel's hammer can store the kinetic energy it stores.

Steel’s armor can be rendered in-operational by an EMP blast.

If his armor is damaged enough Steel is vulnerable to any conventional attack.

So Who Wins Events:







Storm

 Wins: 4
 Losses: 2
 Commentaries: 1

 

Storm is a member of The X-Men.

Powers, skills and weapons:


Storm is at peak human strength and has complete control over all forms of weather, this allows her to create or dissipate any type of weather disturbance at will. Storm can also effect the temperature of the air around her to flash freeze something or someone  . Storm can control the air currents to the point that she can fly, she can control the air in someone’s lungs, alter the pressure inside someone’s inner ear to the point that it causes them great pain, bend light by manipulating the moisture in the air, mist and fog to the point that she becomes nearly invisible. Storm can even separate oxygen molecules from water to the point that she can breath underwater. Storm can also absorb electromagnetic energy and release it from her hands as lightening or surround herself with an electrical field (this makes Storm highly resistant to telepathic attacks and detection). Storm’s eyesight is so acute that she can see in near total darkness or see the electromagnetic, thermal, and kinetic energy patterns caused by weather. Storm is so alert to her natural surroundings that she can sense the slightest atmospheric disturbance. If she is off planet, Storm can harnesses and use the electro magnetic energy in outer space as well as control solar winds and cosmic storms. Storm’s body is immune to sudden and extreme changes in temperature or air pressure that her powers create. And her body automatically acclimates itself to whatever environment Storm is in. Storm has great poetical to be a powerful wielder of magic, although she has made no attempt cultivate or even harness this power (Storm‘s latent magic abilities may also be a factor in her resistance to telepathic attacks and detection). Storm is also well versed in hand to hand combat. Storm is also an excellent strategist and leader. Storm is an expert at picking locks, she is also milt-lingual speaking: English, Arabic and Swahili. Storm is also an expert markswoman with fire arms and is very proficient in the use of knives. Storm is also carries lock picking tools with her.

Weaknesses:


Storm must always keep her emotions under control in order to avoid causing a natural disaster.

Storm is Closter phobic, being in a enclosed space can sometimes disrupt her concentration or absolutely terrify her. To the point that she lashes out blindly with her powers.

Storm is vulnerable to most conventional attacks.

So Who Wins Events:






Sub-Zero

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Sub-Zero is an ally of Raiden.

Powers and Skills:


Sub-Zero is at peak human strength and has the ability to generate ice, this allows him to shoot blasts of ice that temporarily freeze his opponents, create an instant ice slick to make his opponents slip, freeze the moisture in the air above an opponents head and cause a chunk of ice to drop on them, create ice decoys of himself (if an opponent attacks an ice decoy they will be temporarily frozen,) and teleport himself (to a limited extant) through an ice patch on the ground that he made. Doing this allows Sub-Zero to catch his opponent off guard. Sub-Zero is also a highly skilled martial artist.

Weakness:


Sub-Zero is vulnerable to most conventional attacks.

So Who Wins Events:







Sunfire

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Sunfire is a member of The X-Men.

Powers and skills:


Sunfire has the power to generate burning plasma, solar radiation, explosive concussive blasts, and flames from his hands. Sunfire is also an expert at employing his powers in combat situations. Sunfire also has the ability to fly and can surround himself with an aura of heat that has a top heat output of one million degrees Fahrenheit. The aura can melt bullets and virtually any other enemy projectile Sunfire may encounter  Sunfire can also switch his visual perception to infrared, this allows him to see heat patterns. Sunfire is also immune to the heat and radiation caused by his powers as well as heat and radiation caused by outside sources. Sunfire is also highly skilled in  the martial arts of, Karate, Kendo, and Japanese Samurai Swordsmanship. Sunfire’s strength and endurance are at peak human levels.

Weakness:


If something were somehow able to get past his heat aura, Sunfire  is vulnerable to most conventional attacks (although he can withstand the pain from said attacks longer than most humans).

So Who Wins Events:







Supergirl

 Wins: 3
 Losses: 1
 Commentaries: 2

 

Supergirl is a member of The Justice League.

Powers and Skills:


Supergirl has limitless strength (Under the light of a blue sun Supergirl's strength reaches near cosmic levels. Also if Supergirl were to spend time within Earth's sun (fifteen minutes, perhaps less) her strength would reach cosmic levels (Temporarily))
, as well as the ability to fly, super speed, super stamina, and invulnerability. Supergirl also has super senses, such  as: Super hearing, heat vision, x-ray vision, telescopic vision, microscopic vision, infrared vision, and electro magnetic spectrum vision (this enables her to see things like radio waves). Supergirl also (Presumably) has the ability to release all the solar energy in her body in the form of a massive solar flair. However doing this will (likely) leave Supergirl powerless for at least twenty four hours. Supergirl also has super breath and ice breath. Supergirl is also highly skilled in hand to hand combat. Supergirl also has a genius level intellect. Supergirl is also fluent in several languages such as all of Earth's and several intergalactic ones (her native Kryptonian being the most notable). Supergirl like all  solar charged Kryptonians has a greatly enhanced life span and upon reaching the age of 30 (Or somewhere within that age bracket) their aging rate greatly slows.

Weaknesses:


Supergirl’s x-ray vision can not see through lead or detect a magical barrier.

Supergirl is highly vulnerable to magic.

Supergirl is vulnerable to telepathic attacks.

Exposure to green kryptonite will make Supergirl weak, prolonged exposure will kill her.

Exposure to red kryptonite will effect Supergirl in unpredictable ways.

Exposure to gold kryptonite will remove Supergirl’s powers for 15 seconds.

Under the light of a red sun Supergirl would be powerless.

So Who Wins Events:






Superman

 Wins: 10
 Losses: 1
 Commentaries: 10

 

Superman is a member of The Justice League.

Powers:


Superman has limitless strength (Under the light of a blue sun Superman's strength would reach near cosmic levels. Also when Superman spends time within Earth's sun (fifteen minutes, perhaps less) his strength reaches cosmic levels (temporarily)), as well as the ability to fly, super speed, super stamina (Superman does not need to eat or sleep, so long as he remains under a yellow sun) and invulnerability. Superman also has super senses, such  as: Super hearing, heat vision, x-ray vision, telescopic vision, microscopic vision, infrared vision, and electromagnetic spectrum vision (this permits him to see things like radio waves). Superman also has the ability to release all the solar energy in his body in the form of a massive solar flair. However doing this will leave Superman powerless for at least twenty four hours. Superman also has super breath (he can hold his breath for an undefined length of time) and ice breath. Superman's voice is so strong that he can also do a super yell. Superman also has a super sense of smell. Superman also has the ability to rapidly heal from any injury he incurs (as rare an occurrence as that is), however this healing ability is sporadic. Superman also knows two Kryptonian meditation techniques: The Torquasm Vo (This enables Superman to fight against mental attacks and superman can also cause his enemies to hallucinate) and The Torquasm Rao (This enables Superman to separate his mind from his body, it enables superman to prevent someone from mentally controlling him and Superman can even reach the astral plane when he does this). Superman is also well versed in hand to hand combat. Superman also has a genius level intellect and is a very capable leader. Superman is also fluent in all of Earth's languages as well as Kryptonian and other intergalactic languages as well. Superman like all s
olar charged Kryptonians has a greatly enhanced life span and upon reaching the age of 30 (Or somewhere within that age bracket) their aging rate greatly slows. In fact Superman has spent so much time on earth that he may be functionally immortal.    

Weaknesses:


Superman’s x-ray vision can not see through lead or detect a magical barrier.

Superman is somewhat vulnerable to telepathic attacks.

Superman is highly vulnerable to magic

Exposure to green kryptonite will make Superman weak, prolonged exposure will kill him.

Exposure to red kryptonite will effect Superman in unpredictable ways.

Exposure to gold kryptonite will remove Superman’s powers for 15 seconds.

Under the light of a red sun superman would be powerless.

So Who Wins Events: