So Who Wins - The Any Character in the World Battles

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Zabuza Momochi

 Wins: 0
 Losses: 1
 Commentaries: 0

 

Zabuza is an enemy of Team Kakashi.

Powers, skills and weapons:


Zabuza is a ninja who is a Master of water jutsu techniques, his favorites being the Hidden Mist Technique. This jutsu surrounds the battlefield with fog that is too thick to be seen through. This enables Zabuza to use another technique that he has mastered called the Silent Homicide Technique: Zabuza focuses his hearing to the point that he can find his opponents just by listening  for the slightest sound that they make. Zabuza usually prefers direct contact attacks and is superbly skilled in taijutsu. Zabuza’s physical strength is at peak human levels and is perhaps enhanced with chakra in order for him to wield his sword known as the Decapitating Carving Knife. It is an oversized broadsword and Zabuza is so skilled at wielding it that he can utilize it as a throwing weapon as well as for melee combat. Zabuza is also skilled at wielding a kunai, so skilled in fact that he can wield it from his mouth.

Weakness:


Zabuza is mortal and as such he is vulnerable to the same harm and sickness as any human.

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Zatanna Zatara

 Wins: 2
 Losses: 0
 Commentaries: 1

 

Zatanna is a member of The Justice League.

Powers, skills and weapons:


Zatanna is an immensely powerful sorceress who can use magic for nearly any purpose. Some examples of which are: Elemental based attacks, flying, transmuting and transmogrifying objects (or people), mental manipulation, generating energy blasts, altering the space time continuum, manipulating astral energy, casting illusions, repairing damaged machines and buildings, and the ability to heal herself and others from injury. Zatanna usually casts spell by speaking incantations backwards, although she can just as easily cast spells by speaking normally. For simple spells Zatanna dose not even need to speak. Zatanna can also cast spells by writing them backwards in her own blood. Although blood magic is more powerful than ordinary spells, so Zatanna only uses it as an absolute last resort. Zatanna is also skilled in non magical slight of hand or stage magic, as such she is skilled in escapology and has very quick reflexes particularly in the movement of her hands. In battle Zatanna wields a magic wand and her hat is magical too (In fact Zatanna's hat can be used as a gateway to other dimensions. As such it can also be used to send extra-dimensional creatures back to where they came from. Zatanna can also hide in her hat to evade her enemies). This makes spell casting easier for her, although Zatanna dose not need either to cast her spells. Some other magical items Zatanna makes use of are:

Her Magical Cloak: Zatanna can pull this out of "seemingly" nowhere and by warping it around herself she can teleport a short distance (Enough to confuse an enemy so that she can escape or get the drop on them).

Magic Rings: When Zatanna throws these three rings they become large enough to trap and hold an enemy.

Magic Playing Cards: When Zatanna throws these cards at a target they explode with magical energy.

Zatanna is also somewhat skilled in the magical use of tarot cards. Zatanna is also moderately skilled in hand to hand combat.

Weaknesses:


Overuse of her magic will exhaust Zatanna.

A simple gag will stop Zatanna from using complex spells.

If Zatanna losses her confidence she will be unable to use her magic.

Zatanna is mortal and as such she is vulnerable to the same harm and sickness as any human.

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Zetsu

 Wins: 0
 Loses: 1
 Commentaries: 0

 

Zetsu is an enemy of Naruto Uzumaki.

Powers and skills:


Zetsu is a ninja that is at peak human strength and has Venus Fly Trap-Like pincers on (one on either side) of his head, that extend from his shoulders up. Zetsu’s body is also half black and half white (although the black half of his body only covers his upper torso (excluding his hand), the rest of his body is white). Each half of Zetsu’s body has it’s own unique personality, the black half is serious and intelligent. Whereas the white half is carefree, easygoing, confident, (to the point that he will not hesitate to fight an opponent that is likely his superior in skill and/or power) and enjoys toying with his opponents. Both halves of Zetsu’s body can communicate with each other telepathically and despite having disagreements. They work together without hindering each other. Zetsu has the ability merge with the ground and travel to another location instantly, he also has the ability to record anything he sees (However it is unknown how he plays back his recordings and if he records sound), these abilities make Zetsu an excellent spy. Zetsu also uses a Time Delayed Spore Jutsu, this jutsu causes a fungus-like mass to grow around a group of individuals and steal their chakra (Zetsu can then use this stolen chakra to replenish the chakra of another person). Zetsu also has the ability to split his body in two, this allows each half to act individually. (each half of Zetsu’s body then grows new body mass to replace the half that is missing and each half of Zetsu’s body has their own unique fighting style). Zetsu’s white half can also make multiple copies of himself. Zetsu’s white half can also create a special clone of himself that can take on the appearance (down to the chakra) of anyone Zetsu has ever touched. However these clones are much weaker than the people that they are impersonating and are mostly used for diversionary tactics.

Weakness:


Zetsu is mortal and as such he vulnerable to the same harm and sickness as any human.

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Zeus

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Zeus is the King of Olympus.

Powers, skills, and  weapons:


Zeus can wield cosmic and magical energy on a cosmic scale, this allows him to do virtually anything he wants. Such as enhance his strength (which at it's base level is limitless), speed, agility, reflexes, stamina and durability. Change his size and shape at will, open inter-dimensional portals, generate limitless electrical force and use it to throw lightening bolts from his hands. Alter the powers of any other Olympians however he sees fit. And grant superhuman abilities to other living beings or inanimate objects. Zeus’ cosmic power also grants him limited clairvoyance, this allows him to see several alternate futures. Zeus is also an exceptional combatant in the fields of both hand to hand and melee style combat. In battle Zeus wields a lightening bolt made of adamant, A virtually in destructible metal. This weapon was crafted by Hephaestus and can be used as either a melee or throwing weapon. Zeus is also functionally  immortal and will not die of old age, he is also immune to all known disease.

Weakness:


Only someone with deity level powers can possibly cause Zeus permanent or fatal harm.

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Zexion

 Wins: 1
 Loses: 0
Commentaries:
 0

 

Zexion is an enemy of Sora.

Powers, skills and weapons:

Zexion has immense magical powers and his weapon of choice is a Lexicon (although this Lexicon is most definitely a book of spells not a dictionary). Zexion’s magical power grants him the ability to exactly copy an opponent’s attack (including being able to copy said opponent’s weapon), however Zexion may only be able to copy his opponent’s most recent attack. Zexion can also rise into the air and cause comets of dark energy to rain down on his opponents (within his immediate area, Zexion can also halt this bombardment of comets in order to reposition himself to strike opponents that were out of his range when he initially began the attack and then resume the bombardment). With more effort Zexion can do a more powerful version of this attack, in this stronger attack larger comets rain down on Zexion’s opponents at a greater velocity (however this stronger attack requires much more magical energy to do as such it can not be done in rapid succession). Zexion can also magically create copies of his Lexicon (usually at least three), these copies then attack by flying into Zexion’s opponent.      Some of Zexion’s spells cause his opponent to become disoriented and distracted (sometimes to the point that said opponent can not defend themselves from an attack). Such as creating a tornado of dark energy that draws in Zexion’s opponent (if said opponent gets caught in the tornado they will be injured as well as disorientated), Zexion can also cast a spell that will cause one of the attacks his opponent attempts to backfire and leave his opponent stunned (however this spell can not be used back to back). Zexion can also create copies of himself (usually at least three), these copies are not as powerful as the real Zexion and are created by a copies of Zexion’s Lexicon (the Zexion copies will disappear if the Lexicon copies are destroyed). Two ways Zexion uses the copies of himself are:
To distract his opponent, this allows Zexion to grab his opponent from behind and drain their heath (however when he does this Zexion can not defend himself from whatever counter attack his opponent my do. So unless Zexion is able to drain enough of his opponent’s heath to defeat them in the initial surprise of his attack (which is highly unlikely unless said opponent is in a very weakened state when Zexion does this attack, Zexion will himself be injured)).
Zexion and his copies surround his opponent and shoot beams of white energy out of their hands into the center of the area that they have surrounded. The beams then form a medium sized ball of white energy, Zexion and his copies then float in a circular pattern (still shooting out the beams of white energy) trying to hit his opponent with their beams. Shortly thereafter the ball of white energy will explode (within the area that Zexion and his copies have surrounded) injuring his opponent. Zexion also has the ability to trap his enemies in his Lexicon, this will transport Zexion and his opponent (or opponents) into another dimension. This dimension resembles the inside of a tornado and is filled with Lexicon copies (Zexion can also disguise himself as a Lexicon) that bombard Zexion’s opponents. Other ways Zexion’s opponents can be attacked is this dimension are by explosions, getting trapped in a Lexicon that drains their health (said opponent will be defeated by this attack unless they are powerful and/or skilled enough to break free), or this dimension may just disorientate them. While in the tornado- like dimension Zexion can transport himself and his opponents to a dimension of total darkness with only three spotlights shinning (two red and one blue). Zexion (who is disguised as a Lexicon) hovers in the blue light and teleports his position between the three spotlights (the spotlight Zexion is in always being blue, while the other two are always red). When Zexion stops his teleporting the whole area is bombarded by meteors, however if Zexion’s opponents are able to reach the blue spotlight he is in before the meteors fall they will be protected by a blue energy barrier. And Zexion will have no way to protect himself from his opponent’s attacks (It should also be noted that Zexion can only keep his opponents in the dimension of darkness for one attack, they will all then return to the tornado-like dimension (it should also be noted that Zexion can not transport his opponents to the dimension of darkness back to back)). The only way Zexion’s opponent’s can escape the tornado-like dimension is to injure Zexion enough that they all must return to the real world (It should be noted that while Zexion is not as powerful in the tornado-like dimension as he is in the real world, any injuries inflicted on him in the tornado-like dimension do not affect him in the real world).

Weakness:


Zexion is a Nobody (albeit a higher functioning one) as such he does not have a heart. Despite this Zexion is vulnerable to any conventional attack.

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Zodak

 Wins: 1
 Losses: 0
 Commentaries: 0

 

Zodak is a member of The Masters of the Universe.

Powers, skills and weapons:


Zodak was trained in the fighting styles and the knowledge of The Cosmic Enforcers, as such he gained the title of Mystic Enforcer. As well as the  power and wisdom to use magic on a cosmic level, this power grants Zodak: Limitless strength,  Enhanced durability, the ability to generate energy blasts from his hands, create force fields, the ability to fly (shot distances), teleport (short distances), levitate,  tap into any source of magic to enhance his powers, lend his own magical energy to strengthen the magic spells of others, will his weapons to come to his hand (as long as he can see them) accelerate his healing process, and the ability to instantly recognize an enemies weak point. Zodak can also hypnotize people (Although he must concentrate a few moments before hypnotizing someone). Zodak can also gain additional magical energy by saying “By The Elders!”  Zodak is also immortal and will not die of old age. Zodak is also privy to knowledge that remains secret to nearly all others. Zodak  can also receive visions of the future by asking The Elders (Although these visions are random and only show what could happen). Zodak is also a superb hand to hand combatant who excels in using his strength and knowledge of pressure points to defeat his enemies with little effort. Zodak is also very agile. In battle Zodak wields a staff, that he can use as a conduit to channel his magical energy to fire energy blasts as well as seal (or open) energy barriers, deflect magical energy blasts, and even redirect a magic spell used against him back at his opponents. The staff can also be used as a melee or even a throwing weapon. Zodak also wields a mace which can also be used to channel his magical energy. Zodak is also well versed in the use of several other types of melee weapons, such as swords and axes. Zodak is also skilled in the use of a laser blaster.

Weakness:


Zodak holds a grudge against King Hiss and his desire for revenge can get in the way of his better judgment.

Despite his enhanced durability Zodak is Vulnerable to any type of attack.

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Zombies

 Wins: 0
 Losses: 0
 Commentaries: 0

 

Zombies are enemies of the living,

Powers and skills:

Zombies are reanimated corpses of dead humans, this reanimation can happen in several ways. Such as: some unknown type from of radiation (perhaps originating from space), an unknown biological weapon, or through the use of magic such as voodoo. Usually zombies have near superhuman strength (regardless of how decomposed a zombie’s body might be), limitless stamina, and are not affected from the pain caused by an outside attack (even the loss of a leg (or both of them) would only slow them down). Any human bitten by a zombie will die (usually within a few days or a few hours. Due to the adverse effect that whatever reanimated the zombie has on the living. Amputating the victim’s  bitten limb may save said victim’s life, but that is an unproven theory) and become a zombie themselves (this will also happen if a human were to bite a zombie). Zombies usually travel in groups (their sheer numbers being one of their greatest strengths). Zombies vary in speed, most move slowly due to their decomposed bodies not being able to handle the stress of running. However (possibly) depending on different factors, such as how long the body was dead before it reanimated, how much radiation the body absorbed before it reanimated, the amount of bio-weapon it was exposed to, or the type (and power level) of the magic used on it. Zombies can run as fast as they could when they were alive. The level of a zombie’s intelligence also varies (for the same reasons as a zombies speed). Usually zombies are only capable of vocalizing grunts and groans, some zombies can attempt to speak (although usually only a string of grunts and/or groans is the only result of said attempt), some zombies can say the word “Brains.”, while still others can speak as clearly as they could when they were alive (regardless of their state of decomposition, or, any damage to their throat and/or lungs. However talking zombies are most likely to talk about the brain of their intended victim). Most zombies are driven by their need to consume the flesh (and particularly the brains) of the living (It is assumed that zombies eat the living because doing so makes them forget the pain caused by their own decomposing bodies. In actuality  a zombie has no need for sustenance, and in fact there is no way a zombie’s decomposing body can derive any kind of sustenance from consuming the living. While zombies usually prey on humans, they may also eat animals. (However zombies eating animals is sporadic). A zombie’s memory also varies (once again for the same reasons as their speed), while most zombies will be drawn to places they spent a lot of time at when they were alive. They will also recognize that cars and buildings are places where they can find prey. Zombies also easily recognize doors of  buildings and if given enough time may even recognize things like phones or other tools and may even try to reenact simple tasks that they did in life (they may even remember how to use weapons). Some Zombies are smart enough to have some type of concern for their fellow zombies and can even use teamwork and make plans to capture prey. Some zombies are smart enough to pose as living humans (such as a Police Officer) to capture prey. Still other zombies have the full memories from when they were alive.
On rare instances living humans can become zombies (due to a bio-weapon or magic) these living zombies have superhuman strength, near superhuman speed, limitless stamina and their full human intellect and memories.
Cases where a superhuman (living or dead) becomes a zombie, they retain their full powers, skills, intellect and memories.

Weaknesses:

The weaknesses of zombies also very (for the same reasons as their speed) some of those weaknesses are:

All zombies are vulnerable to magic, the more powerful the zombie the more powerful magic it would take to destroy it.

A zombie created by magic must obey the will of it’s master.

A zombie created by magic is highly vulnerable to weapons made of  Nth metal.  

Decapitating a zombie will render a zombie’s body immobile (This is also true of severed zombie limbs), however the zombie’s head will remain alive. If said zombie is powerful enough the severed body (and severed limbs), will still pursue their intended victim.

Incinerating a zombie will destroy it

A bullet to the head of a zombie, or any blunt force trauma to the head that damages the brain will destroy a zombie.

A zombie will single-mindedly peruse it’s victim, and would even walk through fire to get to them. This will result in the zombies destruction (this only applies to zombies with just a base intellect).

The weakest of zombies can be destroyed by any type of attack, regardless of the manner of said attack or where said attack hits the zombie.

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